Commit db116067 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

xinput1_3: Access controller list in HID code directly.

parent 1371bcf3
......@@ -71,7 +71,7 @@ struct hid_platform_private {
static DWORD last_check = 0;
static BOOL find_opened_device(xinput_controller *devices, SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot)
static BOOL find_opened_device(SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail, int *free_slot)
{
struct hid_platform_private *private;
int i;
......@@ -79,7 +79,7 @@ static BOOL find_opened_device(xinput_controller *devices, SP_DEVICE_INTERFACE_D
*free_slot = XUSER_MAX_COUNT;
for (i = XUSER_MAX_COUNT; i > 0; i--)
{
if (!(private = devices[i - 1].platform_private)) *free_slot = i - 1;
if (!(private = controllers[i - 1].platform_private)) *free_slot = i - 1;
else if (!wcscmp(detail->DevicePath, private->device_path)) return TRUE;
}
return FALSE;
......@@ -221,7 +221,7 @@ failed:
return FALSE;
}
void HID_find_gamepads(xinput_controller *devices)
void HID_find_gamepads(void)
{
char buffer[sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA_W) + MAX_PATH * sizeof(WCHAR)];
SP_DEVICE_INTERFACE_DETAIL_DATA_W *detail = (SP_DEVICE_INTERFACE_DETAIL_DATA_W *)buffer;
......@@ -266,7 +266,7 @@ void HID_find_gamepads(xinput_controller *devices)
if (!wcsstr(detail->DevicePath, L"IG_"))
continue;
if (find_opened_device(devices, detail, &i)) continue; /* already opened */
if (find_opened_device(detail, &i)) continue; /* already opened */
if (i == XUSER_MAX_COUNT) break; /* no more slots */
device = CreateFileW(detail->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 );
......@@ -282,7 +282,7 @@ void HID_find_gamepads(xinput_controller *devices)
WARN("ignoring HID device, unsupported usage page %04x\n", caps.UsagePage);
else if (caps.Usage != HID_USAGE_GENERIC_GAMEPAD && caps.Usage != HID_USAGE_GENERIC_JOYSTICK && caps.Usage != HID_USAGE_GENERIC_MULTI_AXIS_CONTROLLER)
WARN("ignoring HID device, unsupported usage %04x:%04x\n", caps.UsagePage, caps.Usage);
else if (!init_controller(&devices[i], ppd, &caps, device, detail->DevicePath))
else if (!init_controller(&controllers[i], ppd, &caps, device, detail->DevicePath))
WARN("ignoring HID device, failed to initialize\n");
else
continue;
......@@ -317,11 +317,11 @@ static void remove_gamepad(xinput_controller *device)
LeaveCriticalSection(&device->crit);
}
void HID_destroy_gamepads(xinput_controller *devices)
void HID_destroy_gamepads(void)
{
int i;
for (i = 0; i < XUSER_MAX_COUNT; i++)
remove_gamepad(&devices[i]);
remove_gamepad(&controllers[i]);
}
static SHORT scale_short(LONG value, const struct axis_info *axis)
......
......@@ -104,7 +104,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
break;
case DLL_PROCESS_DETACH:
if (reserved) break;
HID_destroy_gamepads(controllers);
HID_destroy_gamepads();
break;
}
return TRUE;
......@@ -120,7 +120,7 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
to the controllers. Setting to true will send the last vibration
value (sent to XInputSetState) to the controller and allow messages to
be sent */
HID_find_gamepads(controllers);
HID_find_gamepads();
for (index = 0; index < XUSER_MAX_COUNT; index ++)
{
......@@ -136,7 +136,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vib
TRACE("(index %u, vibration %p)\n", index, vibration);
HID_find_gamepads(controllers);
HID_find_gamepads();
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
......@@ -157,7 +157,7 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
if (!state)
return ERROR_BAD_ARGUMENTS;
HID_find_gamepads(controllers);
HID_find_gamepads();
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
......@@ -421,7 +421,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, X
{
TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
HID_find_gamepads(controllers);
HID_find_gamepads();
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
......
......@@ -30,8 +30,8 @@ typedef struct _xinput_controller
extern CRITICAL_SECTION xinput_crit;
extern xinput_controller controllers[XUSER_MAX_COUNT];
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_find_gamepads(void) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(void) DECLSPEC_HIDDEN;
void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;
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