Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
db1bee5b
Commit
db1bee5b
authored
Jun 10, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Jun 11, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d8/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
parent
81935797
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
176 additions
and
0 deletions
+176
-0
visual.c
dlls/d3d8/tests/visual.c
+176
-0
No files found.
dlls/d3d8/tests/visual.c
View file @
db1bee5b
...
...
@@ -6901,6 +6901,181 @@ done:
DestroyWindow
(
window
);
}
static
void
test_texcoordindex
(
void
)
{
static
const
D3DMATRIX
mat
=
{{{
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
}}};
static
const
struct
{
struct
vec3
pos
;
struct
vec2
texcoord1
;
struct
vec2
texcoord2
;
struct
vec2
texcoord3
;
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
}},
{{
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
}},
{{
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
1
.
0
f
,
0
.
0
f
},
{
0
.
0
f
,
1
.
0
f
}},
{{
1
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
0
.
0
f
},
{
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
0
.
0
f
}},
};
IDirect3DDevice8
*
device
;
IDirect3D8
*
d3d
;
HWND
window
;
HRESULT
hr
;
IDirect3DTexture8
*
texture1
,
*
texture2
;
D3DLOCKED_RECT
locked_rect
;
ULONG
refcount
;
D3DCOLOR
color
;
DWORD
*
ptr
;
window
=
CreateWindowA
(
"static"
,
"d3d8_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate8
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
2
,
2
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateTexture
(
device
,
2
,
2
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture8_LockRect
(
texture1
,
0
,
&
locked_rect
,
NULL
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock texture, hr %#x.
\n
"
,
hr
);
ptr
=
locked_rect
.
pBits
;
ptr
[
0
]
=
0xff000000
;
ptr
[
1
]
=
0xff00ff00
;
ptr
[
2
]
=
0xff0000ff
;
ptr
[
3
]
=
0xff00ffff
;
hr
=
IDirect3DTexture8_UnlockRect
(
texture1
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture8_LockRect
(
texture2
,
0
,
&
locked_rect
,
NULL
,
D3DLOCK_DISCARD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock texture, hr %#x.
\n
"
,
hr
);
ptr
=
locked_rect
.
pBits
;
ptr
[
0
]
=
0xff000000
;
ptr
[
1
]
=
0xff0000ff
;
ptr
[
2
]
=
0xffff0000
;
ptr
[
3
]
=
0xffff00ff
;
hr
=
IDirect3DTexture8_UnlockRect
(
texture2
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture8
*
)
texture1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTexture
(
device
,
1
,
(
IDirect3DBaseTexture8
*
)
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetVertexShader
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX3
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set FVF, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_ADD
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_COLORARG2
,
D3DTA_CURRENT
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
2
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
0
,
D3DTSS_TEXCOORDINDEX
,
1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXCOORDINDEX
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00ff0000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x00ffffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_COUNT2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture transform flags, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTransform
(
device
,
D3DTS_TEXTURE1
,
&
mat
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set transformation matrix, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00000000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXTURETRANSFORMFLAGS
,
D3DTTFF_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture transform flags, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetTextureStageState
(
device
,
1
,
D3DTSS_TEXCOORDINDEX
,
2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texcoord index, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color_match
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color_match
(
color
,
0x0000ffff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00ff00ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x00ffff00
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present, hr %#x.
\n
"
,
hr
);
IDirect3DTexture8_Release
(
texture1
);
IDirect3DTexture8_Release
(
texture2
);
refcount
=
IDirect3DDevice8_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D8_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
visual
)
{
D3DADAPTER_IDENTIFIER8
identifier
;
...
...
@@ -6958,4 +7133,5 @@ START_TEST(visual)
test_signed_formats
();
test_pointsize
();
test_multisample_mismatch
();
test_texcoordindex
();
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment