Commit dba682c6 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM4 not instruction.

parent 764c87d5
...@@ -3015,14 +3015,26 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) ...@@ -3015,14 +3015,26 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
} }
} }
static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins) static void shader_glsl_unary_op(const struct wined3d_shader_instruction *ins)
{ {
struct glsl_src_param src_param; struct glsl_src_param src_param;
DWORD write_mask; DWORD write_mask;
const char *op;
switch (ins->handler_idx)
{
case WINED3DSIH_INEG: op = "-"; break;
case WINED3DSIH_NOT: op = "~"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %s.\n",
debug_d3dshaderinstructionhandler(ins->handler_idx));
break;
}
write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins);
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str); shader_addline(ins->ctx->buffer, "%s%s);\n", op, src_param.param_str);
} }
static void shader_glsl_imul(const struct wined3d_shader_instruction *ins) static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
...@@ -8025,7 +8037,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -8025,7 +8037,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ NULL, /* WINED3DSIH_INE */ NULL,
/* WINED3DSIH_INEG */ shader_glsl_ineg, /* WINED3DSIH_INEG */ shader_glsl_unary_op,
/* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ISHL */ shader_glsl_binop,
/* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_ITOF */ shader_glsl_to_float,
/* WINED3DSIH_LABEL */ shader_glsl_label, /* WINED3DSIH_LABEL */ shader_glsl_label,
...@@ -8050,7 +8062,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -8050,7 +8062,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_MUL */ shader_glsl_binop, /* WINED3DSIH_MUL */ shader_glsl_binop,
/* WINED3DSIH_NE */ shader_glsl_relop, /* WINED3DSIH_NE */ shader_glsl_relop,
/* WINED3DSIH_NOP */ shader_glsl_nop, /* WINED3DSIH_NOP */ shader_glsl_nop,
/* WINED3DSIH_NOT */ NULL, /* WINED3DSIH_NOT */ shader_glsl_unary_op,
/* WINED3DSIH_NRM */ shader_glsl_nrm, /* WINED3DSIH_NRM */ shader_glsl_nrm,
/* WINED3DSIH_OR */ shader_glsl_binop, /* WINED3DSIH_OR */ shader_glsl_binop,
/* WINED3DSIH_PHASE */ shader_glsl_nop, /* WINED3DSIH_PHASE */ shader_glsl_nop,
......
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