From dc0d2a27f1346b5df74d745242ea0267194f0a50 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" <hverbeet@gmail.com> Date: Mon, 15 Jan 2007 19:31:17 +0100 Subject: [PATCH] wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name(). --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 669081194b2..8ff8942b6a0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -649,7 +649,7 @@ static void shader_glsl_get_register_name( * prior to that, it was hard-coded as "A0.x" because there's only 1 register */ if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2) { char relStr[100], relReg[50], relMask[6]; - shader_glsl_add_src_param_old(arg, addr_token, 0, relReg, relMask, relStr); + shader_glsl_add_src_param(arg, addr_token, 0, WINED3DSP_WRITEMASK_0, relReg, relMask, relStr); sprintf(tmpStr, "%s[%s + %u]", prefix, relStr, reg); } else sprintf(tmpStr, "%s[A0.x + %u]", prefix, reg); -- 2.24.1