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wine
wine-winehq
Commits
dcb10166
Commit
dcb10166
authored
Jan 01, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 01, 2014
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d3dx9_36: Use SIZE_T for some iterators.
parent
ebfdcc9c
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1 changed file
with
5 additions
and
10 deletions
+5
-10
mesh.c
dlls/d3dx9_36/mesh.c
+5
-10
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dlls/d3dx9_36/mesh.c
View file @
dcb10166
...
...
@@ -2686,8 +2686,7 @@ static HRESULT parse_material(ID3DXFileData *filedata, D3DXMATERIAL *material)
const
BYTE
*
data
;
GUID
type
;
ID3DXFileData
*
child
;
SIZE_T
nb_children
;
int
i
;
SIZE_T
i
,
nb_children
;
material
->
pTextureFilename
=
NULL
;
...
...
@@ -3827,8 +3826,7 @@ static HRESULT load_frame(struct ID3DXFileData *filedata, DWORD options, struct
D3DXFRAME
*
frame
=
NULL
;
D3DXMESHCONTAINER
**
next_container
;
D3DXFRAME
**
next_child
;
SIZE_T
nb_children
;
int
i
;
SIZE_T
i
,
nb_children
;
hr
=
filedata_get_name
(
filedata
,
&
name
);
if
(
FAILED
(
hr
))
return
hr
;
...
...
@@ -3885,9 +3883,8 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
D3DXF_FILELOADMEMORY
source
;
D3DXFRAME
*
first_frame
=
NULL
;
D3DXFRAME
**
next_frame
=
&
first_frame
;
SIZE_T
nb_children
;
SIZE_T
i
,
nb_children
;
GUID
guid
;
int
i
;
TRACE
(
"(%p, %u, %x, %p, %p, %p, %p, %p)
\n
"
,
memory
,
memory_size
,
options
,
device
,
alloc_hier
,
load_user_data
,
frame_hierarchy
,
anim_controller
);
...
...
@@ -4124,8 +4121,7 @@ static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct
D3DXMATRIX
transform
=
*
parent_transform
;
ID3DXFileData
*
child
;
GUID
type
;
SIZE_T
nb_children
;
int
i
;
SIZE_T
i
,
nb_children
;
hr
=
filedata
->
lpVtbl
->
GetChildren
(
filedata
,
&
nb_children
);
if
(
FAILED
(
hr
))
...
...
@@ -4190,9 +4186,8 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size,
void
*
concat_indices
=
NULL
;
DWORD
index_offset
;
DWORD
concat_vertex_size
;
SIZE_T
nb_children
;
SIZE_T
i
,
nb_children
;
GUID
guid
;
int
i
;
TRACE
(
"(%p, %u, %x, %p, %p, %p, %p, %p, %p)
\n
"
,
memory
,
memory_size
,
options
,
device
,
adjacency_out
,
materials_out
,
effects_out
,
num_materials_out
,
mesh_out
);
...
...
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