Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
dd64f946
Commit
dd64f946
authored
Aug 31, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 31, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10: Add the D3D10_NAME enum.
parent
c64287c9
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
17 additions
and
0 deletions
+17
-0
d3d10shader.h
include/d3d10shader.h
+17
-0
No files found.
include/d3d10shader.h
View file @
dd64f946
...
@@ -82,6 +82,23 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
...
@@ -82,6 +82,23 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD
=
0x7fffffff
D3D10_SVT_FORCE_DWORD
=
0x7fffffff
}
D3D10_SHADER_VARIABLE_TYPE
,
*
LPD3D10_SHADER_VARIABLE_TYPE
;
}
D3D10_SHADER_VARIABLE_TYPE
,
*
LPD3D10_SHADER_VARIABLE_TYPE
;
typedef
enum
D3D10_NAME
{
D3D10_NAME_UNDEFINED
=
0
,
D3D10_NAME_POSITION
=
1
,
D3D10_NAME_CLIP_DISTANCE
=
2
,
D3D10_NAME_CULL_DISTANCE
=
3
,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
=
4
,
D3D10_NAME_VIEWPORT_ARRAY_INDEX
=
5
,
D3D10_NAME_VERTEX_ID
=
6
,
D3D10_NAME_PRIMITIVE_ID
=
7
,
D3D10_NAME_INSTANCE_ID
=
8
,
D3D10_NAME_IS_FRONT_FACE
=
9
,
D3D10_NAME_SAMPLE_INDEX
=
10
,
D3D10_NAME_TARGET
=
64
,
D3D10_NAME_DEPTH
=
65
,
}
D3D10_NAME
;
typedef
struct
_D3D10_SHADER_MACRO
typedef
struct
_D3D10_SHADER_MACRO
{
{
LPCSTR
Name
;
LPCSTR
Name
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment