Commit ddbd4ab3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

dxgi: Implement DXGID3D10CreateDevice().

parent 800fedc2
......@@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
static HRESULT STDMETHODCALLTYPE dxgi_device_QueryInterface(IDXGIDevice *iface, REFIID riid, void **object)
{
struct dxgi_device *This = (struct dxgi_device *)iface;
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown)
......@@ -39,6 +41,12 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_QueryInterface(IDXGIDevice *iface,
return S_OK;
}
if (This->child_layer)
{
TRACE("forwarding to child layer %p\n", This->child_layer);
return IUnknown_QueryInterface(This->child_layer, riid, object);
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
......@@ -64,6 +72,7 @@ static ULONG STDMETHODCALLTYPE dxgi_device_Release(IDXGIDevice *iface)
if (!refcount)
{
if (This->child_layer) IUnknown_Release(This->child_layer);
HeapFree(GetProcessHeap(), 0, This);
}
......
@ stdcall CreateDXGIFactory(ptr ptr)
@ stdcall DXGID3D10CreateDevice(ptr ptr ptr long long ptr)
@ stdcall DXGID3D10RegisterLayers(ptr long)
......@@ -36,6 +36,7 @@ static CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
struct dxgi_main
{
HMODULE d3d10core;
struct dxgi_device_layer *device_layers;
UINT layer_count;
LONG refcount;
......@@ -50,6 +51,9 @@ static void dxgi_main_cleanup(void)
dxgi_main.device_layers = NULL;
dxgi_main.layer_count = 0;
FreeLibrary(dxgi_main.d3d10core);
dxgi_main.d3d10core = NULL;
LeaveCriticalSection(&dxgi_cs);
}
......@@ -97,6 +101,135 @@ HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
return hr;
}
static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
{
UINT i;
EnterCriticalSection(&dxgi_cs);
for (i = 0; i < dxgi_main.layer_count; ++i)
{
if (dxgi_main.device_layers[i].id == id)
{
*layer = dxgi_main.device_layers[i];
LeaveCriticalSection(&dxgi_cs);
return TRUE;
}
}
LeaveCriticalSection(&dxgi_cs);
return FALSE;
}
static HRESULT register_d3d10core_layers(HMODULE d3d10core)
{
EnterCriticalSection(&dxgi_cs);
if (!dxgi_main.d3d10core)
{
HRESULT hr;
HRESULT (WINAPI *d3d10core_register_layers)(void);
HMODULE mod;
BOOL ret;
ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
if (!ret)
{
LeaveCriticalSection(&dxgi_cs);
return E_FAIL;
}
d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers");
hr = d3d10core_register_layers();
if (FAILED(hr))
{
ERR("Failed to register d3d10core layers, returning %#x\n", hr);
LeaveCriticalSection(&dxgi_cs);
return hr;
}
dxgi_main.d3d10core = mod;
}
LeaveCriticalSection(&dxgi_cs);
return S_OK;
}
HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
UINT flags, DWORD unknown0, void **device)
{
struct layer_get_size_args get_size_args;
struct dxgi_device *dxgi_device;
struct dxgi_device_layer d3d10_layer;
void *layer_base;
UINT device_size;
DWORD count;
HRESULT hr;
TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %#x, device %p\n",
d3d10core, factory, adapter, flags, unknown0, device);
hr = register_d3d10core_layers(d3d10core);
if (FAILED(hr))
{
ERR("Failed to register d3d10core layers, returning %#x\n", hr);
return hr;
}
if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
{
ERR("Failed to get D3D10 device layer\n");
return E_FAIL;
}
count = 0;
hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize D3D10 device layer\n");
return E_FAIL;
}
get_size_args.unknown0 = 0;
get_size_args.unknown1 = 0;
get_size_args.unknown2 = NULL;
get_size_args.unknown3 = NULL;
get_size_args.adapter = adapter;
get_size_args.interface_major = 10;
get_size_args.interface_minor = 1;
get_size_args.version_build = 4;
get_size_args.version_revision = 6000;
device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
device_size += sizeof(*dxgi_device);
dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
if (!dxgi_device)
{
ERR("Failed to allocate device memory\n");
return E_OUTOFMEMORY;
}
dxgi_device->vtbl = &dxgi_device_vtbl;
dxgi_device->refcount = 1;
layer_base = dxgi_device + 1;
hr = d3d10_layer.create(d3d10_layer.id, &layer_base, 0,
dxgi_device, &IID_IUnknown, (void **)&dxgi_device->child_layer);
if (FAILED(hr))
{
WARN("Failed to create device, returning %#x\n", hr);
HeapFree(GetProcessHeap(), 0, dxgi_device);
*device = NULL;
return hr;
}
*device = (IUnknown *)dxgi_device;
return hr;
}
HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
{
UINT i;
......
......@@ -44,6 +44,7 @@ extern const struct IDXGIDeviceVtbl dxgi_device_vtbl;
struct dxgi_device
{
const struct IDXGIDeviceVtbl *vtbl;
IUnknown *child_layer;
LONG refcount;
};
......
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