Commit de1ae1eb authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: wined3d_device_get_scissor_rect() never fails.

parent 2de9fc64
......@@ -1878,15 +1878,14 @@ static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, cons
static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, rect);
wined3d_mutex_lock();
hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
wined3d_device_get_scissor_rect(device->wined3d_device, rect);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
......
......@@ -2403,14 +2403,12 @@ void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const
device_invalidate_state(device, STATE_SCISSORRECT);
}
HRESULT CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
{
TRACE("device %p, rect %p.\n", device, rect);
*rect = device->updateStateBlock->state.scissor_rect;
TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
......
......@@ -2147,7 +2147,7 @@ HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *de
UINT render_target_idx, struct wined3d_surface **render_target);
DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
UINT sampler_idx, enum wined3d_sampler_state state);
HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
......
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