Commit dec7da28 authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Store version information as unsigned int.

parent 4febd9d8
......@@ -1142,7 +1142,7 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_cap
test_pbo_functionality(gl_info);
}
static DWORD wined3d_parse_gl_version(const char *gl_version)
static unsigned int wined3d_parse_gl_version(const char *gl_version)
{
const char *ptr = gl_version;
int major, minor;
......@@ -3394,7 +3394,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
};
const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
struct wined3d_gl_info *gl_info = &adapter->gl_info;
DWORD gl_version, gl_ext_emul_mask;
unsigned int gl_version;
DWORD gl_ext_emul_mask;
const char *WGL_Extensions = NULL;
enum wined3d_gl_vendor gl_vendor;
GLint context_profile = 0;
......@@ -5284,7 +5285,7 @@ end:
static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl,
unsigned int ordinal, unsigned int wined3d_creation_flags)
{
static const DWORD supported_gl_versions[] =
static const unsigned int supported_gl_versions[] =
{
MAKEDWORD_VERSION(4, 4),
MAKEDWORD_VERSION(3, 2),
......
......@@ -428,7 +428,7 @@ static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const
static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD token)
{
DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
unsigned int shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
const struct wined3d_sm1_opcode_info *opcode_table = priv->opcode_table;
unsigned int i = 0;
......
......@@ -510,7 +510,7 @@ enum wined3d_shader_backend
struct wined3d_settings
{
unsigned int cs_multithreaded;
DWORD max_gl_version;
unsigned int max_gl_version;
int offscreen_rendering_mode;
unsigned short pci_vendor_id;
unsigned short pci_device_id;
......@@ -3374,8 +3374,8 @@ void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *g
struct wined3d_gl_info
{
DWORD selected_gl_version;
DWORD glsl_version;
unsigned int selected_gl_version;
unsigned int glsl_version;
struct wined3d_gl_limits limits;
DWORD reserved_glsl_constants, reserved_arb_constants;
DWORD quirks;
......@@ -3451,8 +3451,8 @@ struct wined3d_driver_info
char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
UINT64 vram_bytes;
UINT64 sysmem_bytes;
DWORD version_high;
DWORD version_low;
unsigned int version_high;
unsigned int version_low;
};
bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
......
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