Commit dec8b87c authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Use wined3d blend state objects.

parent 350a757e
......@@ -392,6 +392,7 @@ struct d3d_blend_state
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_blend_state *wined3d_state;
D3D11_BLEND_DESC desc;
struct wine_rb_entry entry;
ID3D11Device *device;
......@@ -522,7 +523,6 @@ struct d3d_device
struct wine_rb_tree rasterizer_states;
struct wine_rb_tree sampler_states;
struct d3d_blend_state *blend_state;
float blend_factor[4];
struct d3d_depthstencil_state *depth_stencil_state;
UINT stencil_ref;
......
......@@ -686,6 +686,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
struct d3d_blend_state *blend_state_impl;
const D3D11_BLEND_DESC *desc;
TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
......@@ -697,8 +698,9 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
wined3d_mutex_lock();
memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
{
wined3d_device_set_blend_state(device->wined3d_device, NULL);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
......@@ -712,7 +714,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
return;
}
desc = &device->blend_state->desc;
wined3d_device_set_blend_state(device->wined3d_device, blend_state_impl->wined3d_state);
desc = &blend_state_impl->desc;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
desc->RenderTarget[0].BlendEnable);
if (desc->RenderTarget[0].BlendEnable)
......@@ -1988,13 +1991,22 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct wined3d_blend_state *wined3d_state;
struct d3d_blend_state *blend_state_impl;
TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
iface, blend_state, blend_factor, sample_mask);
if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL))
ID3D11BlendState_AddRef(*blend_state);
wined3d_mutex_lock();
if ((wined3d_state = wined3d_device_get_blend_state(device->wined3d_device)))
{
blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
}
else
{
*blend_state = NULL;
}
memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
*sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
wined3d_mutex_unlock();
......
......@@ -64,13 +64,15 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
wined3d_mutex_lock();
wined3d_blend_state_incref(state->wined3d_state);
wined3d_mutex_unlock();
}
static void d3d_blend_state_cleanup(struct d3d_blend_state *state)
{
wined3d_private_store_cleanup(&state->private_store);
ID3D11Device_Release(state->device);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface)
......@@ -82,12 +84,13 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
if (!refcount)
{
struct d3d_device *device = impl_from_ID3D11Device(state->device);
ID3D11Device *device = state->device;
wined3d_mutex_lock();
wine_rb_remove(&device->blend_states, &state->entry);
d3d_blend_state_cleanup(state);
wined3d_blend_state_decref(state->wined3d_state);
wined3d_mutex_unlock();
heap_free(state);
ID3D11Device_Release(device);
}
return refcount;
......@@ -288,24 +291,25 @@ static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
d3d10_blend_state_GetDesc1,
};
static HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
const D3D11_BLEND_DESC *desc)
static void STDMETHODCALLTYPE d3d_blend_state_wined3d_object_destroyed(void *parent)
{
state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
struct d3d_blend_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
return S_OK;
wine_rb_remove(&device->blend_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d_blend_state_wined3d_parent_ops =
{
d3d_blend_state_wined3d_object_destroyed,
};
HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
struct d3d_blend_state **state)
{
struct wined3d_blend_state_desc wined3d_desc;
struct d3d_blend_state *object;
struct wine_rb_entry *entry;
D3D11_BLEND_DESC tmp_desc;
......@@ -337,9 +341,6 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
tmp_desc.RenderTarget[i].RenderTargetWriteMask, i);
}
/* glSampleCoverage() */
if (tmp_desc.AlphaToCoverageEnable)
FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc.AlphaToCoverageEnable);
/* glEnableIndexedEXT(GL_BLEND, ...) */
if (tmp_desc.IndependentBlendEnable)
FIXME("Per-rendertarget blend not implemented.\n");
......@@ -363,24 +364,39 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
return E_OUTOFMEMORY;
}
if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
object->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
object->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
object->desc = tmp_desc;
if (wine_rb_put(&device->blend_states, &tmp_desc, &object->entry) == -1)
{
WARN("Failed to initialize blend state, hr %#x.\n", hr);
ERR("Failed to insert blend state entry.\n");
wined3d_private_store_cleanup(&object->private_store);
heap_free(object);
wined3d_mutex_unlock();
return hr;
return E_FAIL;
}
if (wine_rb_put(&device->blend_states, desc, &object->entry) == -1)
wined3d_desc.alpha_to_coverage = desc->AlphaToCoverageEnable;
/* We cannot fail after creating a wined3d_blend_state object. It
* would lead to double free. */
if (FAILED(hr = wined3d_blend_state_create(device->wined3d_device, &wined3d_desc,
object, &d3d_blend_state_wined3d_parent_ops, &object->wined3d_state)))
{
ERR("Failed to insert blend state entry.\n");
d3d_blend_state_cleanup(object);
WARN("Failed to create wined3d blend state, hr %#x.\n", hr);
wined3d_private_store_cleanup(&object->private_store);
wine_rb_remove(&device->blend_states, &object->entry);
heap_free(object);
wined3d_mutex_unlock();
return E_FAIL;
return hr;
}
wined3d_mutex_unlock();
ID3D11Device_AddRef(object->device = &device->ID3D11Device_iface);
TRACE("Created blend state %p.\n", object);
*state = object;
......
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