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wine
wine-winehq
Commits
def0558b
Commit
def0558b
authored
Sep 13, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 13, 2013
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wined3d: Just set the first render target to NULL in wined3d_device_uninit_3d().
parent
eb10471b
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device.c
dlls/wined3d/device.c
+1
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dlls/wined3d/device.c
View file @
def0558b
...
...
@@ -1130,18 +1130,11 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
FIXME
(
"Something's still holding the auto depth stencil buffer (%p).
\n
"
,
surface
);
}
for
(
i
=
1
;
i
<
gl_info
->
limits
.
buffers
;
++
i
)
for
(
i
=
0
;
i
<
gl_info
->
limits
.
buffers
;
++
i
)
{
wined3d_device_set_render_target
(
device
,
i
,
NULL
,
FALSE
);
}
surface
=
device
->
fb
.
render_targets
[
0
];
TRACE
(
"Setting rendertarget 0 to NULL
\n
"
);
device
->
fb
.
render_targets
[
0
]
=
NULL
;
TRACE
(
"Releasing the render target at %p
\n
"
,
surface
);
if
(
surface
)
wined3d_surface_decref
(
surface
);
context_release
(
context
);
for
(
i
=
0
;
i
<
device
->
swapchain_count
;
++
i
)
...
...
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