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wine
wine-winehq
Commits
dfa5f008
Commit
dfa5f008
authored
Dec 13, 2022
by
Max Figura
Committed by
Alexandre Julliard
Mar 16, 2023
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Plain Diff
wined3d: Move the WINED3D_RS_SOFTWAREVERTEXPROCESSING stub to wined3d_device_apply_stateblock.
parent
65952526
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4 changed files
with
10 additions
and
13 deletions
+10
-13
adapter_vk.c
dlls/wined3d/adapter_vk.c
+0
-1
device.c
dlls/wined3d/device.c
+9
-0
directx.c
dlls/wined3d/directx.c
+0
-1
state.c
dlls/wined3d/state.c
+1
-11
No files found.
dlls/wined3d/adapter_vk.c
View file @
dfa5f008
...
...
@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_PATCHEDGESTYLE
),
{
STATE_RENDER
(
WINED3D_RS_PATCHEDGESTYLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
state_nop
}},
...
...
dlls/wined3d/device.c
View file @
dfa5f008
...
...
@@ -4163,6 +4163,15 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME
(
"Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.
\n
"
);
break
;
case
WINED3D_RS_SOFTWAREVERTEXPROCESSING
:
{
static
unsigned
int
once
;
if
((
state
->
rs
[
WINED3D_RS_SOFTWAREVERTEXPROCESSING
])
&&
!
once
++
)
FIXME
(
"Software vertex processing not implemented.
\n
"
);
break
;
}
default:
wined3d_device_set_render_state
(
device
,
idx
,
state
->
rs
[
idx
]);
break
;
...
...
dlls/wined3d/directx.c
View file @
dfa5f008
...
...
@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ZFUNC
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_PATCHEDGESTYLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
{
STATE_VDECL
}},
...
...
dlls/wined3d/state.c
View file @
dfa5f008
...
...
@@ -2018,16 +2018,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win
state
->
render_states
[
WINED3D_RS_ENABLEADAPTIVETESSELLATION
]);
}
static
void
state_swvp
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
static
int
once
;
if
(
state
->
render_states
[
WINED3D_RS_SOFTWAREVERTEXPROCESSING
])
{
if
(
!
once
++
)
FIXME
(
"Software vertex processing not implemented.
\n
"
);
}
}
static
void
get_src_and_opr
(
uint32_t
arg
,
BOOL
is_alpha
,
GLenum
*
source
,
GLenum
*
operand
)
{
/* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the
* input should be used for all input components. The WINED3DTA_COMPLEMENT
...
...
@@ -4645,7 +4635,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_ditherenable
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
{
STATE_RENDER
(
WINED3D_RS_SOFTWAREVERTEXPROCESSING
),
state_swvp
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_PATCHEDGESTYLE
),
{
STATE_RENDER
(
WINED3D_RS_PATCHEDGESTYLE
),
state_patchedgestyle
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
state_patchsegments
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
state_positiondegree
},
WINED3D_GL_EXT_NONE
},
...
...
@@ -5426,6 +5415,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{
138
,
138
},
{
144
,
144
},
{
149
,
150
},
{
153
,
153
},
{
162
,
162
},
{
168
,
169
},
{
171
,
171
},
...
...
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