Commit dfc5ab14 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3dx9: Forward D3DXSaveTextureToFile to D3DXSaveTextureToFileInMemory.

parent 70b1bff6
......@@ -266,9 +266,9 @@
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
@ stub D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stub D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stub D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
......
......@@ -1606,3 +1606,64 @@ HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
return D3D_OK;
}
HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
int len;
WCHAR *filename;
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p): relay\n",
wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
if (!dst_filename) return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!filename) return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
if (SUCCEEDED(hr))
{
hr = write_buffer_to_file(filename, buffer);
ID3DXBuffer_Release(buffer);
}
HeapFree(GetProcessHeap(), 0, filename);
return hr;
}
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p): relay\n",
wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
if (!dst_filename) return D3DERR_INVALIDCALL;
hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
if (SUCCEEDED(hr))
{
hr = write_buffer_to_file(dst_filename, buffer);
ID3DXBuffer_Release(buffer);
}
return hr;
}
HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
{
FIXME("(%p, %#x, %p, %p): stub\n",
dst_buffer, file_format, src_texture, src_palette);
if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
return E_NOTIMPL;
}
......@@ -638,6 +638,11 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 devic
PALETTEENTRY *palette,
LPDIRECT3DVOLUMETEXTURE9 *volume);
HRESULT WINAPI D3DXSaveTextureToFileInMemory(LPD3DXBUFFER *destbuffer,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DBASETEXTURE9 srctexture,
CONST PALETTEENTRY *srcpalette);
HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR destfile,
D3DXIMAGE_FILEFORMAT destformat,
LPDIRECT3DBASETEXTURE9 srctexture,
......
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