Commit e01d56f3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Explicitly pass the FBO target to the FBO management functions.

parent 4fd3050b
......@@ -277,12 +277,12 @@ void context_attach_surface_fbo(const struct wined3d_context *context,
}
/* GL locking is done by the caller */
static void context_check_fbo_status(struct wined3d_context *context)
static void context_check_fbo_status(struct wined3d_context *context, GLenum target)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
GLenum status;
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
status = gl_info->fbo_ops.glCheckFramebufferStatus(target);
if (status == GL_FRAMEBUFFER_COMPLETE)
{
TRACE("FBO complete\n");
......@@ -335,12 +335,12 @@ static struct fbo_entry *context_create_fbo_entry(struct wined3d_context *contex
}
/* GL locking is done by the caller */
static void context_reuse_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
static void context_reuse_fbo_entry(struct wined3d_context *context, GLenum target, struct fbo_entry *entry)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
IWineD3DDeviceImpl *device = context->swapchain->device;
context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
context_bind_fbo(context, target, &entry->id);
context_clean_fbo_attachments(gl_info);
memcpy(entry->render_targets, device->render_targets, gl_info->limits.buffers * sizeof(*entry->render_targets));
......@@ -364,7 +364,7 @@ static void context_destroy_fbo_entry(struct wined3d_context *context, struct fb
/* GL locking is done by the caller */
static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context)
static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context, GLenum target)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
IWineD3DDeviceImpl *device = context->swapchain->device;
......@@ -391,7 +391,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context)
else
{
entry = LIST_ENTRY(list_tail(&context->fbo_list), struct fbo_entry, entry);
context_reuse_fbo_entry(context, entry);
context_reuse_fbo_entry(context, target, entry);
list_remove(&entry->entry);
list_add_head(&context->fbo_list, &entry->entry);
}
......@@ -400,19 +400,19 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context)
}
/* GL locking is done by the caller */
static void context_apply_fbo_entry(struct wined3d_context *context, struct fbo_entry *entry)
static void context_apply_fbo_entry(struct wined3d_context *context, GLenum target, struct fbo_entry *entry)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int i;
context_bind_fbo(context, GL_FRAMEBUFFER, &entry->id);
context_bind_fbo(context, target, &entry->id);
if (!entry->attached)
{
/* Apply render targets */
for (i = 0; i < gl_info->limits.buffers; ++i)
{
context_attach_surface_fbo(context, GL_FRAMEBUFFER, i, entry->render_targets[i]);
context_attach_surface_fbo(context, target, i, entry->render_targets[i]);
}
/* Apply depth targets */
......@@ -421,7 +421,7 @@ static void context_apply_fbo_entry(struct wined3d_context *context, struct fbo_
surface_set_compatible_renderbuffer(entry->depth_stencil,
entry->render_targets[0]->pow2Width, entry->render_targets[0]->pow2Height);
}
context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, entry->depth_stencil, TRUE);
context_attach_depth_stencil_fbo(context, target, entry->depth_stencil, TRUE);
entry->attached = TRUE;
}
......@@ -438,7 +438,7 @@ static void context_apply_fbo_entry(struct wined3d_context *context, struct fbo_
}
/* GL locking is done by the caller */
static void context_apply_fbo_state(struct wined3d_context *context)
static void context_apply_fbo_state(struct wined3d_context *context, GLenum target)
{
struct fbo_entry *entry, *entry2;
......@@ -455,14 +455,16 @@ static void context_apply_fbo_state(struct wined3d_context *context)
if (context->render_offscreen)
{
context->current_fbo = context_find_fbo_entry(context);
context_apply_fbo_entry(context, context->current_fbo);
} else {
context->current_fbo = context_find_fbo_entry(context, target);
context_apply_fbo_entry(context, target, context->current_fbo);
}
else
{
context->current_fbo = NULL;
context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
context_bind_fbo(context, target, NULL);
}
context_check_fbo_status(context);
context_check_fbo_status(context, target);
}
/* Context activation is done by the caller. */
......@@ -2014,7 +2016,7 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
{
if (!context->render_offscreen) context_validate_onscreen_formats(device, context);
ENTER_GL();
context_apply_fbo_state(context);
context_apply_fbo_state(context, GL_FRAMEBUFFER);
LEAVE_GL();
}
......@@ -2054,7 +2056,7 @@ void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImp
{
if (!context->render_offscreen) context_validate_onscreen_formats(device, context);
ENTER_GL();
context_apply_fbo_state(context);
context_apply_fbo_state(context, GL_FRAMEBUFFER);
LEAVE_GL();
}
......
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