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wine
wine-winehq
Commits
e140077c
Commit
e140077c
authored
Apr 25, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 26, 2011
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Plain Diff
d3d8: Add more tests for NULL render targets.
parent
463162b4
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Side-by-side
Showing
2 changed files
with
45 additions
and
4 deletions
+45
-4
device.c
dlls/d3d8/device.c
+15
-1
device.c
dlls/d3d8/tests/device.c
+30
-3
No files found.
dlls/d3d8/device.c
View file @
e140077c
...
...
@@ -1028,11 +1028,25 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
{
struct
wined3d_resource_desc
ds_desc
,
rt_desc
;
struct
wined3d_resource
*
wined3d_resource
;
IDirect3DSurface8
*
orig_rt
=
NULL
;
/* If no render target is passed in check the size against the current RT */
if
(
!
pRenderTarget
)
{
hr
=
IDirect3DDevice8_GetRenderTarget
(
iface
,
&
orig_rt
);
if
(
FAILED
(
hr
))
{
wined3d_mutex_unlock
();
return
hr
;
}
pSurface
=
(
IDirect3DSurface8Impl
*
)
orig_rt
;
}
wined3d_resource
=
IWineD3DSurface_GetResource
(
pZSurface
->
wineD3DSurface
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
ds_desc
);
wined3d_resource
=
IWineD3DSurface_GetResource
(
pSurface
->
wineD3DSurface
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
rt_desc
);
if
(
orig_rt
)
IDirect3DSurface8_Release
(
orig_rt
);
if
(
ds_desc
.
width
<
rt_desc
.
width
||
ds_desc
.
height
<
rt_desc
.
height
)
{
...
...
@@ -1046,7 +1060,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *ifa
if
(
hr
==
WINED3D_OK
||
hr
==
WINED3DERR_NOTFOUND
)
{
hr
=
IWineD3DDevice_SetDepthStencilSurface
(
This
->
WineD3DDevice
,
pZSurface
?
pZSurface
->
wineD3DSurface
:
NULL
);
if
(
SUCCEEDED
(
hr
)
&&
p
Surface
)
if
(
SUCCEEDED
(
hr
)
&&
p
RenderTarget
)
{
hr
=
IWineD3DDevice_SetRenderTarget
(
This
->
WineD3DDevice
,
0
,
pSurface
->
wineD3DSurface
,
TRUE
);
if
(
FAILED
(
hr
))
IWineD3DDevice_SetDepthStencilSurface
(
This
->
WineD3DDevice
,
original_ds
);
...
...
dlls/d3d8/tests/device.c
View file @
e140077c
...
...
@@ -1409,7 +1409,7 @@ static void test_depth_stencil_reset(void)
{
D3DPRESENT_PARAMETERS
present_parameters
;
D3DDISPLAYMODE
display_mode
;
IDirect3DSurface8
*
surface
;
IDirect3DSurface8
*
surface
,
*
orig_rt
;
IDirect3DDevice8
*
device
=
NULL
;
IDirect3D8
*
d3d8
;
UINT
refcount
;
...
...
@@ -1438,6 +1438,9 @@ static void test_depth_stencil_reset(void)
goto
cleanup
;
}
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
orig_rt
);
ok
(
hr
==
D3D_OK
,
"GetRenderTarget failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice8_TestCooperativeLevel
(
device
);
ok
(
SUCCEEDED
(
hr
),
"TestCooperativeLevel failed with %#x
\n
"
,
hr
);
...
...
@@ -1446,8 +1449,9 @@ static void test_depth_stencil_reset(void)
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
surface
);
ok
(
hr
==
D3D_OK
,
"GetRenderTarget failed with 0x%08x
\n
"
,
hr
);
ok
(
surface
!=
NULL
,
"Render target should not be NULL
\n
"
);
ok
(
surface
==
orig_rt
,
"Render target is %p, should be %p
\n
"
,
surface
,
orig_rt
);
if
(
surface
)
IDirect3DSurface8_Release
(
surface
);
IDirect3DSurface8_Release
(
orig_rt
);
hr
=
IDirect3DDevice8_GetDepthStencilSurface
(
device
,
&
surface
);
ok
(
hr
==
D3DERR_NOTFOUND
,
"GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND
\n
"
,
hr
);
...
...
@@ -2120,7 +2124,8 @@ cleanup:
static
void
test_depth_stencil_size
(
void
)
{
IDirect3DDevice8
*
device
;
IDirect3DSurface8
*
ds
,
*
rt
,
*
ds_bigger
;
IDirect3DSurface8
*
ds
,
*
rt
,
*
ds_bigger
,
*
ds_bigger2
;
IDirect3DSurface8
*
surf
;
IDirect3D8
*
d3d8
;
HRESULT
hr
;
HWND
hwnd
;
...
...
@@ -2140,15 +2145,37 @@ static void test_depth_stencil_size(void)
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateDepthStencilSurface
(
device
,
128
,
128
,
D3DFMT_D24X8
,
D3DMULTISAMPLE_NONE
,
&
ds_bigger
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_CreateDepthStencilSurface
(
device
,
128
,
128
,
D3DFMT_D24X8
,
D3DMULTISAMPLE_NONE
,
&
ds_bigger2
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
rt
,
ds
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
rt
,
ds_bigger
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
/* try to set the small ds without changing the render target at the same time */
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
NULL
,
ds
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
NULL
,
ds_bigger2
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetRenderTarget
(
device
,
&
surf
);
ok
(
surf
==
rt
,
"The render target is %p, expected %p
\n
"
,
surf
,
rt
);
IDirect3DSurface8_Release
(
surf
);
hr
=
IDirect3DDevice8_GetDepthStencilSurface
(
device
,
&
surf
);
ok
(
surf
==
ds_bigger2
,
"The depth stencil is %p, expected %p
\n
"
,
surf
,
ds_bigger2
);
IDirect3DSurface8_Release
(
surf
);
hr
=
IDirect3DDevice8_SetRenderTarget
(
device
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice8_GetDepthStencilSurface
(
device
,
&
surf
);
ok
(
surf
==
NULL
,
"The depth stencil is %p, expected NULL
\n
"
,
surf
);
if
(
surf
)
IDirect3DSurface8_Release
(
surf
);
IDirect3DSurface8_Release
(
rt
);
IDirect3DSurface8_Release
(
ds
);
IDirect3DSurface8_Release
(
ds_bigger
);
IDirect3DSurface8_Release
(
ds_bigger2
);
cleanup:
if
(
d3d8
)
IDirect3D8_Release
(
d3d8
);
...
...
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