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wine
wine-winehq
Commits
e169bb0a
Commit
e169bb0a
authored
Jan 02, 2008
by
Alexander Dorofeyev
Committed by
Alexandre Julliard
Jan 02, 2008
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include/d3d.h: Fix method calling macros for IDirect3DTexture.
parent
91971561
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d3d.h
include/d3d.h
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include/d3d.h
View file @
e169bb0a
...
...
@@ -578,22 +578,22 @@ DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b
,c) (p)->lpVtbl->Initialize(p,a,b,c
)
#define IDirect3DTexture_GetHandle(p,a,b
,c) (p)->lpVtbl->GetHandle(p,a,b,c
)
#define IDirect3DTexture_PaletteChanged(p,a,b
,c) (p)->lpVtbl->PaletteChanged(p,a,b,c
)
#define IDirect3DTexture_Load(p,a
,b,c) (p)->lpVtbl->Load(p,a,b,c
)
#define IDirect3DTexture_Unload(p
,a,b,c) (p)->lpVtbl->Unload(p,a,b,c
)
#define IDirect3DTexture_Initialize(p,a,b
) (p)->lpVtbl->Initialize(p,a,b
)
#define IDirect3DTexture_GetHandle(p,a,b
) (p)->lpVtbl->GetHandle(p,a,b
)
#define IDirect3DTexture_PaletteChanged(p,a,b
) (p)->lpVtbl->PaletteChanged(p,a,b
)
#define IDirect3DTexture_Load(p,a
) (p)->lpVtbl->Load(p,a
)
#define IDirect3DTexture_Unload(p
) (p)->lpVtbl->Unload(p
)
#else
/*** IUnknown methods ***/
#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
#define IDirect3DTexture_Release(p) (p)->Release()
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b
,c) (p)->Initialize(a,b,c
)
#define IDirect3DTexture_GetHandle(p,a,b
,c) (p)->GetHandle(a,b,c
)
#define IDirect3DTexture_PaletteChanged(p,a,b
,c) (p)->PaletteChanged(a,b,c
)
#define IDirect3DTexture_Load(p,a
,b,c) (p)->Load(a,b,c
)
#define IDirect3DTexture_Unload(p
,a,b,c) (p)->Unload(a,b,c
)
#define IDirect3DTexture_Initialize(p,a,b
) (p)->Initialize(a,b
)
#define IDirect3DTexture_GetHandle(p,a,b
) (p)->GetHandle(a,b
)
#define IDirect3DTexture_PaletteChanged(p,a,b
) (p)->PaletteChanged(a,b
)
#define IDirect3DTexture_Load(p,a
) (p)->Load(a
)
#define IDirect3DTexture_Unload(p
) (p)->Unload(
)
#endif
...
...
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