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wine
wine-winehq
Commits
e171b58a
Commit
e171b58a
authored
Mar 04, 2022
by
Rémi Bernon
Committed by
Alexandre Julliard
Mar 04, 2022
Browse files
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Plain Diff
windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass.
Signed-off-by:
Rémi Bernon
<
rbernon@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
8b288980
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
236 additions
and
4 deletions
+236
-4
Makefile.in
dlls/windows.gaming.input/Makefile.in
+1
-1
main.c
dlls/windows.gaming.input/main.c
+1
-1
manager.c
dlls/windows.gaming.input/manager.c
+10
-0
private.h
dlls/windows.gaming.input/private.h
+4
-0
provider.c
dlls/windows.gaming.input/provider.c
+220
-2
No files found.
dlls/windows.gaming.input/Makefile.in
View file @
e171b58a
MODULE
=
windows.gaming.input.dll
IMPORTS
=
combase uuid user32 setupapi hid
IMPORTS
=
combase uuid user32
dinput8
setupapi hid
C_SRCS
=
\
controller.c
\
...
...
dlls/windows.gaming.input/main.c
View file @
e171b58a
...
...
@@ -38,7 +38,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
input
);
static
HINSTANCE
windows_gaming_input
;
HINSTANCE
windows_gaming_input
;
DEFINE_GUID
(
GUID_DEVINTERFACE_WINEXINPUT
,
0x6c53d5fd
,
0x6480
,
0x440f
,
0xb6
,
0x18
,
0x47
,
0x67
,
0x50
,
0xc5
,
0xe1
,
0xa6
);
...
...
dlls/windows.gaming.input/manager.c
View file @
e171b58a
...
...
@@ -199,3 +199,13 @@ static struct manager_statics manager_statics =
};
IActivationFactory
*
manager_factory
=
&
manager_statics
.
IActivationFactory_iface
;
void
manager_on_provider_created
(
IGameControllerProvider
*
provider
)
{
FIXME
(
"provider %p stub!
\n
"
,
provider
);
}
void
manager_on_provider_removed
(
IGameControllerProvider
*
provider
)
{
FIXME
(
"provider %p stub!
\n
"
,
provider
);
}
dlls/windows.gaming.input/private.h
View file @
e171b58a
...
...
@@ -35,6 +35,7 @@
#define WIDL_using_Windows_Gaming_Input_Custom
#include "windows.gaming.input.custom.h"
extern
HINSTANCE
windows_gaming_input
;
extern
IActivationFactory
*
controller_factory
;
extern
IActivationFactory
*
gamepad_factory
;
extern
IActivationFactory
*
manager_factory
;
...
...
@@ -44,6 +45,9 @@ extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
extern
void
provider_create
(
const
WCHAR
*
device_path
);
extern
void
provider_remove
(
const
WCHAR
*
device_path
);
extern
void
manager_on_provider_created
(
IGameControllerProvider
*
provider
);
extern
void
manager_on_provider_removed
(
IGameControllerProvider
*
provider
);
#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
static inline impl_type *impl_from_##iface_type( iface_type *iface ) \
{ \
...
...
dlls/windows.gaming.input/provider.c
View file @
e171b58a
...
...
@@ -20,18 +20,236 @@
#include "private.h"
#include "initguid.h"
#include "dinput.h"
#include "provider.h"
#include "wine/debug.h"
#include "wine/list.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
input
);
DEFINE_GUID
(
device_path_guid
,
0x00000000
,
0x0000
,
0x0000
,
0x8d
,
0x4a
,
0x23
,
0x90
,
0x3f
,
0xb6
,
0xbd
,
0xf8
);
static
CRITICAL_SECTION
provider_cs
;
static
CRITICAL_SECTION_DEBUG
provider_cs_debug
=
{
0
,
0
,
&
provider_cs
,
{
&
provider_cs_debug
.
ProcessLocksList
,
&
provider_cs_debug
.
ProcessLocksList
},
0
,
0
,
{
(
DWORD_PTR
)(
__FILE__
": provider_cs"
)
}
};
static
CRITICAL_SECTION
provider_cs
=
{
&
provider_cs_debug
,
-
1
,
0
,
0
,
0
,
0
};
static
struct
list
provider_list
=
LIST_INIT
(
provider_list
);
struct
provider
{
IWineGameControllerProvider
IWineGameControllerProvider_iface
;
IGameControllerProvider
IGameControllerProvider_iface
;
LONG
ref
;
IDirectInputDevice8W
*
dinput_device
;
WCHAR
device_path
[
MAX_PATH
];
struct
list
entry
;
};
static
inline
struct
provider
*
impl_from_IWineGameControllerProvider
(
IWineGameControllerProvider
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
struct
provider
,
IWineGameControllerProvider_iface
);
}
static
HRESULT
WINAPI
wine_provider_QueryInterface
(
IWineGameControllerProvider
*
iface
,
REFIID
iid
,
void
**
out
)
{
struct
provider
*
impl
=
impl_from_IWineGameControllerProvider
(
iface
);
TRACE
(
"iface %p, iid %s, out %p.
\n
"
,
iface
,
debugstr_guid
(
iid
),
out
);
if
(
IsEqualGUID
(
iid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
iid
,
&
IID_IInspectable
)
||
IsEqualGUID
(
iid
,
&
IID_IAgileObject
)
||
IsEqualGUID
(
iid
,
&
IID_IWineGameControllerProvider
))
{
IInspectable_AddRef
(
(
*
out
=
&
impl
->
IWineGameControllerProvider_iface
)
);
return
S_OK
;
}
if
(
IsEqualGUID
(
iid
,
&
IID_IGameControllerProvider
))
{
IInspectable_AddRef
(
(
*
out
=
&
impl
->
IGameControllerProvider_iface
)
);
return
S_OK
;
}
FIXME
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
iid
)
);
*
out
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
wine_provider_AddRef
(
IWineGameControllerProvider
*
iface
)
{
struct
provider
*
impl
=
impl_from_IWineGameControllerProvider
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
impl
->
ref
);
TRACE
(
"iface %p increasing refcount to %lu.
\n
"
,
iface
,
ref
);
return
ref
;
}
static
ULONG
WINAPI
wine_provider_Release
(
IWineGameControllerProvider
*
iface
)
{
struct
provider
*
impl
=
impl_from_IWineGameControllerProvider
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
impl
->
ref
);
TRACE
(
"iface %p decreasing refcount to %lu.
\n
"
,
iface
,
ref
);
if
(
!
ref
)
{
IDirectInputDevice8_Release
(
impl
->
dinput_device
);
free
(
impl
);
}
return
ref
;
}
static
HRESULT
WINAPI
wine_provider_GetIids
(
IWineGameControllerProvider
*
iface
,
ULONG
*
iid_count
,
IID
**
iids
)
{
FIXME
(
"iface %p, iid_count %p, iids %p stub!
\n
"
,
iface
,
iid_count
,
iids
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
wine_provider_GetRuntimeClassName
(
IWineGameControllerProvider
*
iface
,
HSTRING
*
class_name
)
{
FIXME
(
"iface %p, class_name %p stub!
\n
"
,
iface
,
class_name
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
wine_provider_GetTrustLevel
(
IWineGameControllerProvider
*
iface
,
TrustLevel
*
trust_level
)
{
FIXME
(
"iface %p, trust_level %p stub!
\n
"
,
iface
,
trust_level
);
return
E_NOTIMPL
;
}
static
const
struct
IWineGameControllerProviderVtbl
wine_provider_vtbl
=
{
wine_provider_QueryInterface
,
wine_provider_AddRef
,
wine_provider_Release
,
/* IInspectable methods */
wine_provider_GetIids
,
wine_provider_GetRuntimeClassName
,
wine_provider_GetTrustLevel
,
};
DEFINE_IINSPECTABLE
(
game_provider
,
IGameControllerProvider
,
struct
provider
,
IWineGameControllerProvider_iface
)
static
HRESULT
WINAPI
game_provider_get_FirmwareVersionInfo
(
IGameControllerProvider
*
iface
,
GameControllerVersionInfo
*
value
)
{
FIXME
(
"iface %p, value %p stub!
\n
"
,
iface
,
value
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
game_provider_get_HardwareProductId
(
IGameControllerProvider
*
iface
,
UINT16
*
value
)
{
FIXME
(
"iface %p, value %p stub!
\n
"
,
iface
,
value
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
game_provider_get_HardwareVendorId
(
IGameControllerProvider
*
iface
,
UINT16
*
value
)
{
FIXME
(
"iface %p, value %p stub!
\n
"
,
iface
,
value
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
game_provider_get_HardwareVersionInfo
(
IGameControllerProvider
*
iface
,
GameControllerVersionInfo
*
value
)
{
FIXME
(
"iface %p, value %p stub!
\n
"
,
iface
,
value
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
game_provider_get_IsConnected
(
IGameControllerProvider
*
iface
,
boolean
*
value
)
{
FIXME
(
"iface %p, value %p stub!
\n
"
,
iface
,
value
);
return
E_NOTIMPL
;
}
static
const
struct
IGameControllerProviderVtbl
game_provider_vtbl
=
{
game_provider_QueryInterface
,
game_provider_AddRef
,
game_provider_Release
,
/* IInspectable methods */
game_provider_GetIids
,
game_provider_GetRuntimeClassName
,
game_provider_GetTrustLevel
,
/* IGameControllerProvider methods */
game_provider_get_FirmwareVersionInfo
,
game_provider_get_HardwareProductId
,
game_provider_get_HardwareVendorId
,
game_provider_get_HardwareVersionInfo
,
game_provider_get_IsConnected
,
};
void
provider_create
(
const
WCHAR
*
device_path
)
{
FIXME
(
"device_path %s stub!
\n
"
,
debugstr_w
(
device_path
)
);
IDirectInputDevice8W
*
dinput_device
;
IGameControllerProvider
*
provider
;
struct
provider
*
impl
,
*
entry
;
GUID
guid
=
device_path_guid
;
IDirectInput8W
*
dinput
;
BOOL
found
=
FALSE
;
const
WCHAR
*
tmp
;
HRESULT
hr
;
if
(
wcsnicmp
(
device_path
,
L"
\\\\
?
\\
HID#"
,
8
))
return
;
if
((
tmp
=
wcschr
(
device_path
+
8
,
'#'
))
&&
!
wcsnicmp
(
tmp
-
6
,
L"&IG_"
,
4
))
return
;
TRACE
(
"device_path %s
\n
"
,
debugstr_w
(
device_path
)
);
*
(
const
WCHAR
**
)
&
guid
=
device_path
;
if
(
FAILED
(
DirectInput8Create
(
windows_gaming_input
,
DIRECTINPUT_VERSION
,
&
IID_IDirectInput8W
,
(
void
**
)
&
dinput
,
NULL
)))
return
;
hr
=
IDirectInput8_CreateDevice
(
dinput
,
&
guid
,
&
dinput_device
,
NULL
);
IDirectInput8_Release
(
dinput
);
if
(
FAILED
(
hr
))
return
;
if
(
!
(
impl
=
calloc
(
1
,
sizeof
(
*
impl
)
)))
goto
done
;
impl
->
IWineGameControllerProvider_iface
.
lpVtbl
=
&
wine_provider_vtbl
;
impl
->
IGameControllerProvider_iface
.
lpVtbl
=
&
game_provider_vtbl
;
IDirectInputDevice_AddRef
(
dinput_device
);
impl
->
dinput_device
=
dinput_device
;
impl
->
ref
=
1
;
wcscpy
(
impl
->
device_path
,
device_path
);
list_init
(
&
impl
->
entry
);
provider
=
&
impl
->
IGameControllerProvider_iface
;
TRACE
(
"created WineGameControllerProvider %p
\n
"
,
provider
);
EnterCriticalSection
(
&
provider_cs
);
LIST_FOR_EACH_ENTRY
(
entry
,
&
provider_list
,
struct
provider
,
entry
)
if
((
found
=
!
wcscmp
(
entry
->
device_path
,
device_path
)))
break
;
if
(
!
found
)
list_add_tail
(
&
provider_list
,
&
impl
->
entry
);
LeaveCriticalSection
(
&
provider_cs
);
if
(
found
)
IGameControllerProvider_Release
(
provider
);
else
manager_on_provider_created
(
provider
);
done:
IDirectInputDevice_Release
(
dinput_device
);
}
void
provider_remove
(
const
WCHAR
*
device_path
)
{
FIXME
(
"device_path %s stub!
\n
"
,
debugstr_w
(
device_path
)
);
IGameControllerProvider
*
provider
;
struct
provider
*
entry
;
BOOL
found
=
FALSE
;
TRACE
(
"device_path %s
\n
"
,
debugstr_w
(
device_path
)
);
EnterCriticalSection
(
&
provider_cs
);
LIST_FOR_EACH_ENTRY
(
entry
,
&
provider_list
,
struct
provider
,
entry
)
if
((
found
=
!
wcscmp
(
entry
->
device_path
,
device_path
)))
break
;
if
(
found
)
list_remove
(
&
entry
->
entry
);
LeaveCriticalSection
(
&
provider_cs
);
if
(
found
)
{
provider
=
&
entry
->
IGameControllerProvider_iface
;
manager_on_provider_removed
(
provider
);
IGameControllerProvider_Release
(
provider
);
}
}
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