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wine
wine-winehq
Commits
e1ba4bb4
Commit
e1ba4bb4
authored
Feb 12, 2001
by
Ove Kaaven
Committed by
Alexandre Julliard
Feb 12, 2001
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Plain Diff
In CopyDIBSection, use source DIB colormap instead if no palette has
been selected into the source DC, to work around some X11-imposed DIBsection implementation deficiencies.
parent
c2fd62d0
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1 changed file
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16 additions
and
3 deletions
+16
-3
dib.c
graphics/x11drv/dib.c
+16
-3
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graphics/x11drv/dib.c
View file @
e1ba4bb4
...
...
@@ -3245,7 +3245,7 @@ void X11DRV_DIB_CopyDIBSection(DC *dcSrc, DC *dcDst,
{
BITMAPOBJ
*
bmp
;
X11DRV_PDEVICE
*
physDev
=
(
X11DRV_PDEVICE
*
)
dcDst
->
physDev
;
int
nColorMap
=
0
,
*
colorMap
=
NULL
;
int
nColorMap
=
0
,
*
colorMap
=
NULL
,
aColorMap
=
FALSE
;
TRACE
(
"(%p,%p,%ld,%ld,%ld,%ld,%ld,%ld)
\n
"
,
dcSrc
,
dcDst
,
xSrc
,
ySrc
,
xDest
,
yDest
,
width
,
height
);
...
...
@@ -3272,17 +3272,30 @@ void X11DRV_DIB_CopyDIBSection(DC *dcSrc, DC *dcDst,
height
=
bmp
->
bitmap
.
bmHeight
-
ySrc
;
/* if the source bitmap is 8bpp or less, we're supposed to use the
* DC's palette for color conversion (not the DIB color table) */
if
(
bmp
->
dib
->
dsBm
.
bmBitsPixel
<=
8
)
if
(
bmp
->
dib
->
dsBm
.
bmBitsPixel
<=
8
)
{
X11DRV_DIBSECTION
*
dib
=
(
X11DRV_DIBSECTION
*
)
bmp
->
dib
;
if
((
!
dcSrc
->
hPalette
)
||
(
dcSrc
->
hPalette
==
GetStockObject
(
DEFAULT_PALETTE
)))
{
/* HACK: no palette has been set in the source DC,
* use the DIB colormap instead - this is necessary in some
* cases since we need to do depth conversion in some places
* where real Windows can just copy data straight over */
colorMap
=
dib
->
colorMap
;
nColorMap
=
dib
->
nColorMap
;
}
else
{
colorMap
=
X11DRV_DIB_BuildColorMap
(
dcSrc
,
(
WORD
)
-
1
,
bmp
->
dib
->
dsBm
.
bmBitsPixel
,
(
BITMAPINFO
*
)
&
(
bmp
->
dib
->
dsBmih
),
&
nColorMap
);
if
(
colorMap
)
aColorMap
=
TRUE
;
}
}
/* perform the copy */
X11DRV_DIB_DoCopyDIBSection
(
bmp
,
FALSE
,
colorMap
,
nColorMap
,
physDev
->
drawable
,
xSrc
,
ySrc
,
xDest
,
yDest
,
width
,
height
);
/* free color mapping */
if
(
c
olorMap
)
if
(
aC
olorMap
)
HeapFree
(
GetProcessHeap
(),
0
,
colorMap
);
}
GDI_ReleaseObj
(
dcSrc
->
hBitmap
);
...
...
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