Commit e1bf1cd6 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Make the filtering capability of a format a flag in the formats table.

parent 5423c35d
...@@ -1923,19 +1923,20 @@ WINED3DFORMAT DepthStencilFormat) ...@@ -1923,19 +1923,20 @@ WINED3DFORMAT DepthStencilFormat)
return FALSE; return FALSE;
} }
static BOOL CheckFilterCapability(WINED3DFORMAT CheckFormat) static BOOL CheckFilterCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
{ {
switch (CheckFormat) { const GlPixelFormatDesc *glDesc;
/* Filtering not supported */ const StaticPixelFormatDesc *desc = getFormatDescEntry(CheckFormat, &GLINFO_LOCATION, &glDesc);
case WINED3DFMT_R32F:
case WINED3DFMT_A32B32G32R32F: /* Fail if we weren't able to get a description of the format */
TRACE_(d3d_caps)("[FAILED]\n"); if(!desc || !glDesc)
return FALSE; return FALSE;
default:
break;
}
/* The flags entry of a format contains the filtering capability */
if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING)
return TRUE; return TRUE;
return FALSE;
} }
/* Check the render target capabilities of a format */ /* Check the render target capabilities of a format */
...@@ -2351,7 +2352,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt ...@@ -2351,7 +2352,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
/* Check QUERY_FILTER support */ /* Check QUERY_FILTER support */
if(Usage & WINED3DUSAGE_QUERY_FILTER) { if(Usage & WINED3DUSAGE_QUERY_FILTER) {
if(CheckFilterCapability(CheckFormat)) { if(CheckFilterCapability(Adapter, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_FILTER; UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
} else { } else {
TRACE_(d3d_caps)("[FAILED] - No query filter support\n"); TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
...@@ -2473,7 +2474,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt ...@@ -2473,7 +2474,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
/* Check QUERY_FILTER support */ /* Check QUERY_FILTER support */
if(Usage & WINED3DUSAGE_QUERY_FILTER) { if(Usage & WINED3DUSAGE_QUERY_FILTER) {
if(CheckFilterCapability(CheckFormat)) { if(CheckFilterCapability(Adapter, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_FILTER; UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
} else { } else {
TRACE_(d3d_caps)("[FAILED] - No query filter support\n"); TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
...@@ -2564,7 +2565,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt ...@@ -2564,7 +2565,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
/* Check QUERY_FILTER support */ /* Check QUERY_FILTER support */
if(Usage & WINED3DUSAGE_QUERY_FILTER) { if(Usage & WINED3DUSAGE_QUERY_FILTER) {
if(CheckFilterCapability(CheckFormat)) { if(CheckFilterCapability(Adapter, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_FILTER; UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
} else { } else {
TRACE_(d3d_caps)("[FAILED] - No query filter support\n"); TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
......
...@@ -126,78 +126,140 @@ typedef struct { ...@@ -126,78 +126,140 @@ typedef struct {
* table. * table.
*/ */
static const GlPixelFormatDescTemplate gl_formats_template[] = { static const GlPixelFormatDescTemplate gl_formats_template[] = {
/*{ internal ,srgbInternal , rtInternal, format ,type ,Flags }*/ /*{ internal ,srgbInternal , rtInternal, format ,type \
{WINED3DFMT_UNKNOWN ,0 ,0 , 0, 0 ,0 ,0 }, ,Flags }*/
{WINED3DFMT_UNKNOWN ,0 ,0 , 0, 0 ,0
,0 },
/* FourCC formats */ /* FourCC formats */
{WINED3DFMT_UYVY ,0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_UYVY ,0 ,0 , 0, 0 ,0
{WINED3DFMT_YUY2 ,0 ,0 , 0, 0 ,0 ,0 }, ,0 },
{WINED3DFMT_DXT1 ,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE ,0 }, {WINED3DFMT_YUY2 ,0 ,0 , 0, 0 ,0
{WINED3DFMT_DXT2 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE ,0 }, ,0 },
{WINED3DFMT_DXT3 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE ,0 }, {WINED3DFMT_DXT1 ,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE
{WINED3DFMT_DXT4 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_DXT5 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE ,0 }, {WINED3DFMT_DXT2 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE
{WINED3DFMT_MULTI2_ARGB8 ,0 ,0 , 0, 0 ,0 ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_G8R8_G8B8 ,0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_DXT3 ,GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE
{WINED3DFMT_R8G8_B8G8 ,0 ,0 , 0, 0 ,0 ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_DXT4 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_DXT5 ,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , 0, GL_RGBA ,GL_UNSIGNED_BYTE
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_MULTI2_ARGB8 ,0 ,0 , 0, 0 ,0
,0 },
{WINED3DFMT_G8R8_G8B8 ,0 ,0 , 0, 0 ,0
,0 },
{WINED3DFMT_R8G8_B8G8 ,0 ,0 , 0, 0 ,0
,0 },
/* IEEE formats */ /* IEEE formats */
{WINED3DFMT_R32F ,GL_RGB32F_ARB ,GL_RGB32F_ARB , 0, GL_RED ,GL_FLOAT ,0 }, {WINED3DFMT_R32F ,GL_RGB32F_ARB ,GL_RGB32F_ARB , 0, GL_RED ,GL_FLOAT
{WINED3DFMT_G32R32F ,0 ,0 , 0, 0 ,0 ,0 }, ,0 },
{WINED3DFMT_A32B32G32R32F ,GL_RGBA32F_ARB ,GL_RGBA32F_ARB , 0, GL_RGBA ,GL_FLOAT ,0 }, {WINED3DFMT_G32R32F ,0 ,0 , 0, 0 ,0
,0 },
{WINED3DFMT_A32B32G32R32F ,GL_RGBA32F_ARB ,GL_RGBA32F_ARB , 0, GL_RGBA ,GL_FLOAT
,0 },
/* Hmm? */ /* Hmm? */
{WINED3DFMT_CxV8U8 ,0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_CxV8U8 ,0 ,0 , 0, 0 ,0
,0 },
/* Float */ /* Float */
{WINED3DFMT_R16F ,GL_RGB16F_ARB ,GL_RGB16F_ARB , 0, GL_RED ,GL_HALF_FLOAT_ARB ,0 }, {WINED3DFMT_R16F ,GL_RGB16F_ARB ,GL_RGB16F_ARB , 0, GL_RED ,GL_HALF_FLOAT_ARB
{WINED3DFMT_G16R16F ,0 ,0 , 0, 0 ,0 ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A16B16G16R16F ,GL_RGBA16F_ARB ,GL_RGBA16F_ARB , 0, GL_RGBA ,GL_HALF_FLOAT_ARB ,0 }, {WINED3DFMT_G16R16F ,0 ,0 , 0, 0 ,0
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A16B16G16R16F ,GL_RGBA16F_ARB ,GL_RGBA16F_ARB , 0, GL_RGBA ,GL_HALF_FLOAT_ARB
,WINED3DFMT_FLAG_FILTERING },
/* Palettized formats */ /* Palettized formats */
{WINED3DFMT_A8P8, 0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_A8P8, 0 ,0 , 0, 0 ,0
{WINED3DFMT_P8, GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT , 0, GL_COLOR_INDEX ,GL_UNSIGNED_BYTE ,0 }, ,0 },
{WINED3DFMT_P8, GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX8_EXT , 0, GL_COLOR_INDEX ,GL_UNSIGNED_BYTE
,0 },
/* Standard ARGB formats */ /* Standard ARGB formats */
{WINED3DFMT_R8G8B8 ,GL_RGB8 ,GL_RGB8 , 0, GL_BGR ,GL_UNSIGNED_BYTE ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_R8G8B8 ,GL_RGB8 ,GL_RGB8 , 0, GL_BGR ,GL_UNSIGNED_BYTE
{WINED3DFMT_A8R8G8B8 ,GL_RGBA8 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_X8R8G8B8 ,GL_RGB8 ,GL_SRGB8_EXT , 0, GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_A8R8G8B8 ,GL_RGBA8 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV
{WINED3DFMT_R5G6B5 ,GL_RGB5 ,GL_RGB5 , GL_RGB8, GL_RGB ,GL_UNSIGNED_SHORT_5_6_5 ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_X1R5G5B5 ,GL_RGB5 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_X8R8G8B8 ,GL_RGB8 ,GL_SRGB8_EXT , 0, GL_BGRA ,GL_UNSIGNED_INT_8_8_8_8_REV
{WINED3DFMT_A1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A4R4G4B4 ,GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_R5G6B5 ,GL_RGB5 ,GL_RGB5 , GL_RGB8, GL_RGB ,GL_UNSIGNED_SHORT_5_6_5
{WINED3DFMT_R3G3B2 ,GL_R3_G3_B2 ,GL_R3_G3_B2 , 0, GL_RGB ,GL_UNSIGNED_BYTE_3_3_2 ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A8 ,GL_ALPHA8 ,GL_ALPHA8 , 0, GL_ALPHA ,GL_UNSIGNED_BYTE ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_X1R5G5B5 ,GL_RGB5 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV
{WINED3DFMT_A8R3G3B2 ,0 ,0 , 0, 0 ,0 ,0 }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_X4R4G4B4 ,GL_RGB4 ,GL_RGB4 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_A1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV
{WINED3DFMT_A2B10G10R10 ,GL_RGBA ,GL_RGBA , 0, GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A8B8G8R8 ,GL_RGBA8 ,GL_RGBA8 , 0, GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_A4R4G4B4 ,GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV
{WINED3DFMT_X8B8G8R8 ,GL_RGB8 ,GL_RGB8 , 0, GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
{WINED3DFMT_G16R16 ,GL_RGB16_EXT ,GL_RGB16_EXT , 0, GL_RGB ,GL_UNSIGNED_SHORT ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_R3G3B2 ,GL_R3_G3_B2 ,GL_R3_G3_B2 , 0, GL_RGB ,GL_UNSIGNED_BYTE_3_3_2
{WINED3DFMT_A2R10G10B10 ,GL_RGBA ,GL_RGBA , 0, GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
{WINED3DFMT_A16B16G16R16 ,GL_RGBA16_EXT ,GL_RGBA16_EXT , 0, GL_RGBA ,GL_UNSIGNED_SHORT ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING }, {WINED3DFMT_A8 ,GL_ALPHA8 ,GL_ALPHA8 , 0, GL_ALPHA ,GL_UNSIGNED_BYTE
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
{WINED3DFMT_A8R3G3B2 ,0 ,0 , 0, 0 ,0
,0 },
{WINED3DFMT_X4R4G4B4 ,GL_RGB4 ,GL_RGB4 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING},
{WINED3DFMT_A2B10G10R10 ,GL_RGBA ,GL_RGBA , 0, GL_RGBA ,GL_UNSIGNED_INT_2_10_10_10_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING},
{WINED3DFMT_A8B8G8R8 ,GL_RGBA8 ,GL_RGBA8 , 0, GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING},
{WINED3DFMT_X8B8G8R8 ,GL_RGB8 ,GL_RGB8 , 0, GL_RGBA ,GL_UNSIGNED_INT_8_8_8_8_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING},
{WINED3DFMT_G16R16 ,GL_RGB16_EXT ,GL_RGB16_EXT , 0, GL_RGB ,GL_UNSIGNED_SHORT
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A2R10G10B10 ,GL_RGBA ,GL_RGBA , 0, GL_BGRA ,GL_UNSIGNED_INT_2_10_10_10_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A16B16G16R16 ,GL_RGBA16_EXT ,GL_RGBA16_EXT , 0, GL_RGBA ,GL_UNSIGNED_SHORT
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
/* Luminance */ /* Luminance */
{WINED3DFMT_L8 ,GL_LUMINANCE8 ,GL_SLUMINANCE8_EXT , 0, GL_LUMINANCE ,GL_UNSIGNED_BYTE ,0 }, {WINED3DFMT_L8 ,GL_LUMINANCE8 ,GL_SLUMINANCE8_EXT , 0, GL_LUMINANCE ,GL_UNSIGNED_BYTE
{WINED3DFMT_A8L8 ,GL_LUMINANCE8_ALPHA8 ,GL_SLUMINANCE8_ALPHA8_EXT , 0, GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A4L4 ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE4_ALPHA4 , 0, GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE ,0 }, {WINED3DFMT_A8L8 ,GL_LUMINANCE8_ALPHA8 ,GL_SLUMINANCE8_ALPHA8_EXT , 0, GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A4L4 ,GL_LUMINANCE4_ALPHA4 ,GL_LUMINANCE4_ALPHA4 , 0, GL_LUMINANCE_ALPHA ,GL_UNSIGNED_BYTE
,0 },
/* Bump mapping stuff */ /* Bump mapping stuff */
{WINED3DFMT_V8U8 ,GL_DSDT8_NV ,GL_DSDT8_NV , 0, GL_DSDT_NV ,GL_BYTE ,0 }, {WINED3DFMT_V8U8 ,GL_DSDT8_NV ,GL_DSDT8_NV , 0, GL_DSDT_NV ,GL_BYTE
{WINED3DFMT_L6V5U5 ,GL_DSDT8_MAG8_NV ,GL_DSDT8_MAG8_NV , 0, GL_DSDT_MAG_NV ,GL_BYTE ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_X8L8V8U8 ,GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT8_MAG8_INTENSITY8_NV , 0, GL_DSDT_MAG_VIB_NV ,GL_UNSIGNED_INT_8_8_S8_S8_REV_NV,0 }, {WINED3DFMT_L6V5U5 ,GL_DSDT8_MAG8_NV ,GL_DSDT8_MAG8_NV , 0, GL_DSDT_MAG_NV ,GL_BYTE
{WINED3DFMT_Q8W8V8U8 ,GL_SIGNED_RGBA8_NV ,GL_SIGNED_RGBA8_NV , 0, GL_RGBA ,GL_BYTE ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_V16U16 ,GL_SIGNED_HILO16_NV ,GL_SIGNED_HILO16_NV , 0, GL_HILO_NV ,GL_SHORT ,0 }, {WINED3DFMT_X8L8V8U8 ,GL_DSDT8_MAG8_INTENSITY8_NV ,GL_DSDT8_MAG8_INTENSITY8_NV , 0, GL_DSDT_MAG_VIB_NV ,GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
{WINED3DFMT_W11V11U10 ,0 ,0 , 0, 0 ,0 ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A2W10V10U10 ,0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_Q8W8V8U8 ,GL_SIGNED_RGBA8_NV ,GL_SIGNED_RGBA8_NV , 0, GL_RGBA ,GL_BYTE
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_V16U16 ,GL_SIGNED_HILO16_NV ,GL_SIGNED_HILO16_NV , 0, GL_HILO_NV ,GL_SHORT
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_W11V11U10 ,0 ,0 , 0, 0 ,0
,0 },
{WINED3DFMT_A2W10V10U10 ,0 ,0 , 0, 0 ,0
,0 },
/* Depth stencil formats */ /* Depth stencil formats */
{WINED3DFMT_D16_LOCKABLE ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT ,0 }, {WINED3DFMT_D16_LOCKABLE ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT
{WINED3DFMT_D32 ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT ,0 }, ,0 },
{WINED3DFMT_D15S1 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT ,0 }, {WINED3DFMT_D32 ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT
{WINED3DFMT_D24S8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT ,0 }, ,0 },
{WINED3DFMT_D24X8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT ,0 }, {WINED3DFMT_D15S1 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT
{WINED3DFMT_D24X4S4 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT ,0 }, ,0 },
{WINED3DFMT_D16 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT ,0 }, {WINED3DFMT_D24S8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT
{WINED3DFMT_L16 ,GL_LUMINANCE16_EXT ,GL_LUMINANCE16_EXT , 0, GL_LUMINANCE ,GL_UNSIGNED_SHORT ,0 }, ,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_D32F_LOCKABLE ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB , 0, GL_DEPTH_COMPONENT ,GL_FLOAT ,0 }, {WINED3DFMT_D24X8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT
{WINED3DFMT_D24FS8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_FLOAT ,0 }, ,0 },
{WINED3DFMT_D24X4S4 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_INT
,0 },
{WINED3DFMT_D16 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_UNSIGNED_SHORT
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_L16 ,GL_LUMINANCE16_EXT ,GL_LUMINANCE16_EXT , 0, GL_LUMINANCE ,GL_UNSIGNED_SHORT
,WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_D32F_LOCKABLE ,GL_DEPTH_COMPONENT32_ARB ,GL_DEPTH_COMPONENT32_ARB , 0, GL_DEPTH_COMPONENT ,GL_FLOAT
,0 },
{WINED3DFMT_D24FS8 ,GL_DEPTH_COMPONENT24_ARB ,GL_DEPTH_COMPONENT24_ARB , 0, GL_DEPTH_COMPONENT ,GL_FLOAT
,0 },
/* Is this a vertex buffer? */ /* Is this a vertex buffer? */
{WINED3DFMT_VERTEXDATA ,0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_VERTEXDATA ,0 ,0 , 0, 0 ,0
{WINED3DFMT_INDEX16 ,0 ,0 , 0, 0 ,0 ,0 }, ,0 },
{WINED3DFMT_INDEX32 ,0 ,0 , 0, 0 ,0 ,0 }, {WINED3DFMT_INDEX16 ,0 ,0 , 0, 0 ,0
{WINED3DFMT_Q16W16V16U16 ,GL_COLOR_INDEX ,GL_COLOR_INDEX , 0, GL_COLOR_INDEX ,GL_UNSIGNED_SHORT ,0 } ,0 },
{WINED3DFMT_INDEX32 ,0 ,0 , 0, 0 ,0
,0 },
{WINED3DFMT_Q16W16V16U16 ,GL_COLOR_INDEX ,GL_COLOR_INDEX , 0, GL_COLOR_INDEX ,GL_UNSIGNED_SHORT
,0 }
}; };
static inline int getFmtIdx(WINED3DFORMAT fmt) { static inline int getFmtIdx(WINED3DFORMAT fmt) {
......
...@@ -32,6 +32,7 @@ typedef enum { ...@@ -32,6 +32,7 @@ typedef enum {
/* WineD3D pixel format flags */ /* WineD3D pixel format flags */
#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
#define WINED3DFMT_FLAG_FILTERING 0x2
/** DCL usage masks **/ /** DCL usage masks **/
#define WINED3DSP_DCL_USAGE_SHIFT 0 #define WINED3DSP_DCL_USAGE_SHIFT 0
......
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