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wine
wine-winehq
Commits
e205a210
Commit
e205a210
authored
Oct 18, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 22, 2007
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d3dx8: Implement D3DX*Add with a test.
parent
643bcd3e
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2 changed files
with
47 additions
and
2 deletions
+47
-2
math.c
dlls/d3dx8/tests/math.c
+28
-2
d3dx8math.inl
include/d3dx8math.inl
+19
-0
No files found.
dlls/d3dx8/tests/math.c
View file @
e205a210
...
...
@@ -26,6 +26,10 @@
#define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
#define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f,%f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
#define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
static
void
D3X8QuaternionTest
(
void
)
{
D3DXQUATERNION
q
,
r
;
...
...
@@ -181,12 +185,23 @@ static void D3X8Vector2Test(void)
static
void
D3X8Vector3Test
(
void
)
{
D3DXVECTOR3
u
,
v
;
D3DXVECTOR3
expectedvec
,
gotvec
,
u
,
v
;
LPD3DXVECTOR3
funcpointer
;
FLOAT
expected
,
got
;
u
.
x
=
9
.
0
f
;
u
.
y
=
6
.
0
f
;
u
.
z
=
2
.
0
f
;
v
.
x
=
2
.
0
f
;
v
.
y
=
-
3
.
0
f
;
v
.
z
=
-
4
.
0
;
/*_______________D3DXVec3Add__________________________*/
expectedvec
.
x
=
11
.
0
f
;
expectedvec
.
y
=
3
.
0
f
;
expectedvec
.
z
=
-
2
.
0
f
;
D3DXVec3Add
(
&
gotvec
,
&
u
,
&
v
);
expect_vec3
(
expectedvec
,
gotvec
);
/* Tests the case NULL */
funcpointer
=
D3DXVec3Add
(
&
gotvec
,
NULL
,
&
v
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
funcpointer
=
D3DXVec3Add
(
NULL
,
NULL
,
NULL
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
/*_______________D3DXVec3Dot__________________________*/
expected
=
-
8
.
0
f
;
got
=
D3DXVec3Dot
(
&
u
,
&
v
);
...
...
@@ -220,12 +235,23 @@ static void D3X8Vector3Test(void)
static
void
D3X8Vector4Test
(
void
)
{
D3DXVECTOR4
u
,
v
;
D3DXVECTOR4
expectedvec
,
gotvec
,
u
,
v
;
LPD3DXVECTOR4
funcpointer
;
FLOAT
expected
,
got
;
u
.
x
=
1
.
0
f
;
u
.
y
=
2
.
0
f
;
u
.
z
=
4
.
0
f
;
u
.
w
=
10
.
0
;
v
.
x
=
-
3
.
0
f
;
v
.
y
=
4
.
0
f
;
v
.
z
=
-
5
.
0
f
;
v
.
w
=
7
.
0
;
/*_______________D3DXVec3Add__________________________*/
expectedvec
.
x
=
-
2
.
0
f
;
expectedvec
.
y
=
6
.
0
f
;
expectedvec
.
z
=
-
1
.
0
f
;
expectedvec
.
w
=
17
.
0
;
D3DXVec4Add
(
&
gotvec
,
&
u
,
&
v
);
expect_vec4
(
expectedvec
,
gotvec
);
/* Tests the case NULL */
funcpointer
=
D3DXVec4Add
(
&
gotvec
,
NULL
,
&
v
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
funcpointer
=
D3DXVec4Add
(
NULL
,
NULL
,
NULL
);
ok
(
funcpointer
==
NULL
,
"Expected: %p, Got: %p
\n
"
,
NULL
,
funcpointer
);
/*_______________D3DXVec4Dot__________________________*/
expected
=
55
.
0
f
;
got
=
D3DXVec4Dot
(
&
u
,
&
v
);
...
...
include/d3dx8math.inl
View file @
e205a210
...
...
@@ -95,6 +95,15 @@ static inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, CONST D3DXVECTOR2
/*__________________D3DXVECTOR3_______________________*/
static inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x + pv2->x;
pout->y = pv1->y + pv2->y;
pout->z = pv1->z + pv2->z;
return pout;
}
static inline FLOAT D3DXVec3Dot(CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2)
{
if ( !pv1 || !pv2 ) return 0.0f;
...
...
@@ -115,6 +124,16 @@ static inline FLOAT D3DXVec3LengthSq(CONST D3DXVECTOR3 *pv)
/*__________________D3DXVECTOR4_______________________*/
static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x + pv2->x;
pout->y = pv1->y + pv2->y;
pout->z = pv1->z + pv2->z;
pout->w = pv1->w + pv2->w;
return pout;
}
static inline FLOAT D3DXVec4Dot(CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2)
{
if (!pv1 || !pv2 ) return 0.0f;
...
...
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