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wine
wine-winehq
Commits
e24473d5
Commit
e24473d5
authored
Apr 07, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 08, 2010
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wined3d: Update shader constants on viewport changes.
Otherwise the vertex shader will see stale posFixup values.
parent
cece23c7
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state.c
dlls/wined3d/state.c
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dlls/wined3d/state.c
View file @
e24473d5
...
...
@@ -4682,6 +4682,8 @@ static void viewport_vertexpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
if
(
!
isStateDirty
(
context
,
STATE_RENDER
(
WINED3DRS_POINTSCALEENABLE
)))
{
state_pscale
(
STATE_RENDER
(
WINED3DRS_POINTSCALEENABLE
),
stateblock
,
context
);
}
if
(
!
isStateDirty
(
context
,
STATE_VERTEXSHADERCONSTANT
))
shaderconstant
(
STATE_VERTEXSHADERCONSTANT
,
stateblock
,
context
);
}
static
void
light
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
struct
wined3d_context
*
context
)
...
...
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