Commit e28630bc authored by Fabian Bieler's avatar Fabian Bieler Committed by Alexandre Julliard

wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.

parent 71fe9ae7
......@@ -765,7 +765,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
}
if (use_vs(stateblock->wineD3DDevice)
&& ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->usesFog) {
&& ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.fog) {
if( stateblock->renderState[WINED3DRS_FOGTABLEMODE] != WINED3DFOG_NONE ) {
if(!is_ps3) FIXME("Implement table fog for foggy vertex shader\n");
/* Disable fog */
......@@ -3018,7 +3018,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, W
((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->baseShader.function != NULL) {
useVertexShaderFunction = TRUE;
if(((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->usesFog != context->last_was_foggy_shader) {
if(((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.fog != context->last_was_foggy_shader) {
updateFog = TRUE;
}
} else if(context->last_was_foggy_shader) {
......
......@@ -337,9 +337,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
vshader_glsl_output_unpack(&buffer, This->semantics_out);
/* If this shader doesn't use fog copy the z coord to the fog coord so that we can use table fog */
if (reg_maps->fog)
This->usesFog = 1;
else
if (!reg_maps->fog)
shader_addline(&buffer, "gl_FogFragCoord = gl_Position.z;\n");
/* Write the final position.
......@@ -386,9 +384,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader(
shader_generate_main( (IWineD3DBaseShader*) This, &buffer, reg_maps, pFunction);
/* If this shader doesn't use fog copy the z coord to the fog coord so that we can use table fog */
if (reg_maps->fog)
This->usesFog = 1;
else
if (!reg_maps->fog)
shader_addline(&buffer, "MOV result.fogcoord, TMP_OUT.z;\n");
/* Write the final position.
......
......@@ -1892,7 +1892,6 @@ typedef struct IWineD3DVertexShaderImpl {
/* IWineD3DVertexShaderImpl */
IUnknown *parent;
char usesFog;
DWORD usage;
/* Vertex shader input and output semantics */
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment