Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
e2b1f0cc
Commit
e2b1f0cc
authored
Dec 13, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Dec 14, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx9: Implement ID3DXBaseEffect::GetVector().
parent
eb5d62cb
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
36 additions
and
2 deletions
+36
-2
effect.c
dlls/d3dx9_36/effect.c
+36
-2
No files found.
dlls/d3dx9_36/effect.c
View file @
e2b1f0cc
...
...
@@ -2032,10 +2032,44 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DX
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_GetVector
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
D3DXVECTOR4
*
vector
)
{
struct
ID3DXBaseEffectImpl
*
This
=
impl_from_ID3DXBaseEffect
(
iface
);
struct
d3dx_parameter
*
param
=
get_valid_parameter
(
This
,
parameter
);
FIXME
(
"iface %p, parameter %p, vector %p stub
\n
"
,
This
,
parameter
,
vector
);
TRACE
(
"iface %p, parameter %p, vector %p
\n
"
,
This
,
parameter
,
vector
);
return
E_NOTIMPL
;
if
(
vector
&&
param
&&
!
param
->
element_count
)
{
TRACE
(
"Class %s
\n
"
,
debug_d3dxparameter_class
(
param
->
class
));
switch
(
param
->
class
)
{
case
D3DXPC_SCALAR
:
case
D3DXPC_VECTOR
:
if
(
param
->
type
==
D3DXPT_INT
&&
param
->
bytes
==
4
)
{
TRACE
(
"INT fixup
\n
"
);
vector
->
x
=
(((
*
(
INT
*
)
param
->
data
)
&
0xff0000
)
>>
16
)
*
INT_FLOAT_MULTI_INVERSE
;
vector
->
y
=
(((
*
(
INT
*
)
param
->
data
)
&
0xff00
)
>>
8
)
*
INT_FLOAT_MULTI_INVERSE
;
vector
->
z
=
((
*
(
INT
*
)
param
->
data
)
&
0xff
)
*
INT_FLOAT_MULTI_INVERSE
;
vector
->
w
=
(((
*
(
INT
*
)
param
->
data
)
&
0xff000000
)
>>
24
)
*
INT_FLOAT_MULTI_INVERSE
;
return
D3D_OK
;
}
get_vector
(
param
,
vector
);
return
D3D_OK
;
case
D3DXPC_MATRIX_ROWS
:
case
D3DXPC_OBJECT
:
case
D3DXPC_STRUCT
:
break
;
default:
FIXME
(
"Unhandled class %s
\n
"
,
debug_d3dxparameter_class
(
param
->
class
));
break
;
}
}
WARN
(
"Invalid argument specified
\n
"
);
return
D3DERR_INVALIDCALL
;
}
static
HRESULT
WINAPI
ID3DXBaseEffectImpl_SetVectorArray
(
ID3DXBaseEffect
*
iface
,
D3DXHANDLE
parameter
,
CONST
D3DXVECTOR4
*
vector
,
UINT
count
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment