Commit e2b1f0cc authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Implement ID3DXBaseEffect::GetVector().

parent eb5d62cb
......@@ -2032,10 +2032,44 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DX
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
return E_NOTIMPL;
if (vector && param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
if (param->type == D3DXPT_INT && param->bytes == 4)
{
TRACE("INT fixup\n");
vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
return D3D_OK;
}
get_vector(param, vector);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
......
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