Commit e2c73fc3 authored by Andrew Eikum's avatar Andrew Eikum Committed by Alexandre Julliard

xaudio2: Ignore buffers returned from OpenAL after Stop.

parent b802f883
......@@ -841,6 +841,82 @@ static void test_submix(IXAudio2 *xa)
IXAudio2MasteringVoice_DestroyVoice(master);
}
static void test_flush(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf;
XAUDIO2_VOICE_STATE state;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, NULL, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 22050 * fmt.nBlockAlign;
buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 22050);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 2205)
break;
Sleep(10);
}
hr = IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Stop failed: %08x\n", hr);
hr = IXAudio2SourceVoice_FlushSourceBuffers(src);
ok(hr == S_OK, "FlushSourceBuffers failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
Sleep(100);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
if(xaudio27){
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
}else{
IXAudio2SourceVoice_DestroyVoice(src);
}
IXAudio2MasteringVoice_DestroyVoice(master);
HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
}
static UINT32 test_DeviceDetails(IXAudio27 *xa)
{
HRESULT hr;
......@@ -1136,6 +1212,7 @@ START_TEST(xaudio2)
test_buffer_callbacks((IXAudio2*)xa27);
test_looping((IXAudio2*)xa27);
test_submix((IXAudio2*)xa27);
test_flush((IXAudio2*)xa27);
}else
skip("No audio devices available\n");
......@@ -1159,6 +1236,7 @@ START_TEST(xaudio2)
test_buffer_callbacks(xa);
test_looping(xa);
test_submix(xa);
test_flush(xa);
}else
skip("No audio devices available\n");
......
......@@ -414,6 +414,7 @@ static void WINAPI XA2SRC_DestroyVoice(IXAudio2SourceVoice *iface)
This->nbufs = 0;
This->first_buf = 0;
This->cur_buf = 0;
This->abandoned_albufs = 0;
LeaveCriticalSection(&This->lock);
}
......@@ -438,11 +439,18 @@ static HRESULT WINAPI XA2SRC_Stop(IXAudio2SourceVoice *iface, UINT32 Flags,
UINT32 OperationSet)
{
XA2SourceImpl *This = impl_from_IXAudio2SourceVoice(iface);
ALint bufs;
TRACE("%p, 0x%x, 0x%x\n", This, Flags, OperationSet);
palcSetThreadContext(This->xa2->al_ctx);
EnterCriticalSection(&This->lock);
alGetSourcei(This->al_src, AL_BUFFERS_QUEUED, &bufs);
This->abandoned_albufs = bufs;
This->running = FALSE;
LeaveCriticalSection(&This->lock);
......@@ -2273,44 +2281,53 @@ static void update_source_state(XA2SourceImpl *src)
ALuint al_buffers[XAUDIO2_MAX_QUEUED_BUFFERS];
alSourceUnqueueBuffers(src->al_src, processed, al_buffers);
src->first_al_buf += processed;
src->first_al_buf %= XAUDIO2_MAX_QUEUED_BUFFERS;
src->al_bufs_used -= processed;
for(i = 0; i < processed; ++i){
ALint bufsize;
alGetBufferi(al_buffers[i], AL_SIZE, &bufsize);
if(processed > src->abandoned_albufs){
for(i = src->abandoned_albufs; i < processed; ++i){
ALint bufsize;
src->in_al_bytes -= bufsize;
src->played_frames += bufsize / src->submit_blocksize;
alGetBufferi(al_buffers[i], AL_SIZE, &bufsize);
if(al_buffers[i] == src->buffers[src->first_buf].latest_al_buf){
DWORD old_buf = src->first_buf;
src->in_al_bytes -= bufsize;
src->played_frames += bufsize / src->submit_blocksize;
src->first_buf++;
src->first_buf %= XAUDIO2_MAX_QUEUED_BUFFERS;
src->nbufs--;
if(al_buffers[i] == src->buffers[src->first_buf].latest_al_buf){
DWORD old_buf = src->first_buf;
TRACE("%p: done with buffer %u\n", src, old_buf);
src->first_buf++;
src->first_buf %= XAUDIO2_MAX_QUEUED_BUFFERS;
src->nbufs--;
if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
src->played_frames = 0;
TRACE("%p: done with buffer %u\n", src, old_buf);
if(src->cb){
IXAudio2VoiceCallback_OnBufferEnd(src->cb,
src->buffers[old_buf].xa2buffer.pContext);
if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
IXAudio2VoiceCallback_OnStreamEnd(src->cb);
if(src->nbufs > 0)
IXAudio2VoiceCallback_OnBufferStart(src->cb,
src->buffers[src->first_buf].xa2buffer.pContext);
src->played_frames = 0;
if(src->cb){
IXAudio2VoiceCallback_OnBufferEnd(src->cb,
src->buffers[old_buf].xa2buffer.pContext);
if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
IXAudio2VoiceCallback_OnStreamEnd(src->cb);
if(src->nbufs > 0)
IXAudio2VoiceCallback_OnBufferStart(src->cb,
src->buffers[src->first_buf].xa2buffer.pContext);
}
}
}
}
src->abandoned_albufs = 0;
}else
src->abandoned_albufs -= processed;
}
if(!src->running)
return;
alGetSourcei(src->al_src, AL_BYTE_OFFSET, &bufpos);
/* maintain IN_AL_PERIODS periods in AL */
......@@ -2384,12 +2401,12 @@ static void do_engine_tick(IXAudio2Impl *This)
EnterCriticalSection(&src->lock);
if(!src->in_use || !src->running){
if(!src->in_use){
LeaveCriticalSection(&src->lock);
continue;
}
if(src->cb){
if(src->cb && This->running){
#if XAUDIO2_VER == 0
IXAudio20VoiceCallback_OnVoiceProcessingPassStart((IXAudio20VoiceCallback*)src->cb);
#else
......@@ -2403,12 +2420,14 @@ static void do_engine_tick(IXAudio2Impl *This)
update_source_state(src);
alGetSourcei(src->al_src, AL_SOURCE_STATE, &st);
if(st != AL_PLAYING)
alSourcePlay(src->al_src);
if(This->running){
alGetSourcei(src->al_src, AL_SOURCE_STATE, &st);
if(st != AL_PLAYING)
alSourcePlay(src->al_src);
if(src->cb)
IXAudio2VoiceCallback_OnVoiceProcessingPassEnd(src->cb);
if(src->cb)
IXAudio2VoiceCallback_OnVoiceProcessingPassEnd(src->cb);
}
LeaveCriticalSection(&src->lock);
}
......
......@@ -81,7 +81,7 @@ typedef struct _XA2SourceImpl {
/* most cases will only need about 4 AL buffers, but some corner cases
* could require up to MAX_QUEUED_BUFFERS */
ALuint al_bufs[XAUDIO2_MAX_QUEUED_BUFFERS];
DWORD first_al_buf, al_bufs_used;
DWORD first_al_buf, al_bufs_used, abandoned_albufs;
struct list entry;
} XA2SourceImpl;
......
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