Commit e35f54ef authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Move R32G32F convertion to the formats table.

parent 5c635f41
......@@ -2244,12 +2244,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
desc->conv_byte_count = 6;
break;
case WINED3DFMT_R32G32_FLOAT:
if (gl_info->supported[ARB_TEXTURE_RG]) break;
*convert = CONVERT_R32G32F;
desc->conv_byte_count = 12;
break;
default:
break;
}
......@@ -2536,26 +2530,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
break;
}
case CONVERT_R32G32F:
{
unsigned int x, y;
const float *Source;
float *Dest;
for(y = 0; y < height; y++) {
Source = (const float *)(src + y * pitch);
Dest = (float *) (dst + y * outpitch);
for (x = 0; x < width; x++ ) {
float green = (*Source++);
float red = (*Source++);
Dest[0] = green;
Dest[1] = red;
Dest[2] = 1.0f;
Dest += 3;
}
}
break;
}
default:
ERR("Unsupported conversion type %#x.\n", convert);
}
......
......@@ -417,6 +417,29 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi
}
}
static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
const float *Source;
float *Dest;
UINT outpitch = (pitch * 3)/2;
for(y = 0; y < height; y++)
{
Source = (const float *)(src + y * pitch);
Dest = (float *) (dst + y * outpitch);
for (x = 0; x < width; x++ )
{
float green = (*Source++);
float red = (*Source++);
Dest[0] = green;
Dest[1] = red;
Dest[2] = 1.0f;
Dest += 3;
}
}
}
static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
......@@ -538,9 +561,9 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
GL_RGB, GL_FLOAT, 0,
GL_RGB, GL_FLOAT, 12,
WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_FLOAT, NULL},
ARB_TEXTURE_FLOAT, &convert_r32g32_float},
{WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
GL_RG, GL_FLOAT, 0,
WINED3DFMT_FLAG_RENDERTARGET,
......
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