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wine
wine-winehq
Commits
e420409b
Commit
e420409b
authored
Sep 28, 2012
by
Rico Schüller
Committed by
Alexandre Julliard
Sep 28, 2012
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d3dx9: Use float function in D3DXPlaneNormalize().
parent
e13a589b
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15 deletions
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math.c
dlls/d3dx9_36/math.c
+14
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dlls/d3dx9_36/math.c
View file @
e420409b
...
@@ -1197,30 +1197,29 @@ D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *p
...
@@ -1197,30 +1197,29 @@ D3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *p
return
pout
;
return
pout
;
}
}
D3DXPLANE
*
WINAPI
D3DXPlaneNormalize
(
D3DXPLANE
*
pout
,
CONST
D3DXPLANE
*
p
p
)
D3DXPLANE
*
WINAPI
D3DXPlaneNormalize
(
D3DXPLANE
*
out
,
const
D3DXPLANE
*
p
)
{
{
D3DXPLANE
out
;
FLOAT
norm
;
FLOAT
norm
;
TRACE
(
"
(%p, %p)
\n
"
,
pout
,
p
p
);
TRACE
(
"
out %p, p %p
\n
"
,
out
,
p
);
norm
=
sqrt
(
pp
->
a
*
pp
->
a
+
pp
->
b
*
pp
->
b
+
pp
->
c
*
p
p
->
c
);
norm
=
sqrt
f
(
p
->
a
*
p
->
a
+
p
->
b
*
p
->
b
+
p
->
c
*
p
->
c
);
if
(
norm
)
if
(
norm
)
{
{
out
.
a
=
p
p
->
a
/
norm
;
out
->
a
=
p
->
a
/
norm
;
out
.
b
=
p
p
->
b
/
norm
;
out
->
b
=
p
->
b
/
norm
;
out
.
c
=
p
p
->
c
/
norm
;
out
->
c
=
p
->
c
/
norm
;
out
.
d
=
p
p
->
d
/
norm
;
out
->
d
=
p
->
d
/
norm
;
}
}
else
else
{
{
out
.
a
=
0
.
0
f
;
out
->
a
=
0
.
0
f
;
out
.
b
=
0
.
0
f
;
out
->
b
=
0
.
0
f
;
out
.
c
=
0
.
0
f
;
out
->
c
=
0
.
0
f
;
out
.
d
=
0
.
0
f
;
out
->
d
=
0
.
0
f
;
}
}
*
pout
=
out
;
return
p
out
;
return
out
;
}
}
D3DXPLANE
*
WINAPI
D3DXPlaneTransform
(
D3DXPLANE
*
pout
,
CONST
D3DXPLANE
*
pplane
,
CONST
D3DXMATRIX
*
pm
)
D3DXPLANE
*
WINAPI
D3DXPlaneTransform
(
D3DXPLANE
*
pout
,
CONST
D3DXPLANE
*
pplane
,
CONST
D3DXMATRIX
*
pm
)
...
...
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