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wine
wine-winehq
Commits
e48fccf7
Commit
e48fccf7
authored
Jul 24, 2020
by
Matteo Bruni
Committed by
Alexandre Julliard
Jul 24, 2020
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include: Flesh out d3dx10math.h a bit more.
Signed-off-by:
Matteo Bruni
<
mbruni@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
7af62f17
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d3dx10math.h
include/d3dx10math.h
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include/d3dx10math.h
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e48fccf7
...
...
@@ -32,10 +32,65 @@ typedef enum _D3DX_CPU_OPTIMIZATION
D3DX_SSE_OPTIMIZED
}
D3DX_CPU_OPTIMIZATION
;
typedef
struct
D3DXFLOAT16
{
#ifdef __cplusplus
D3DXFLOAT16
();
D3DXFLOAT16
(
float
f
);
D3DXFLOAT16
(
const
D3DXFLOAT16
&
f
);
operator
float
();
BOOL
operator
==
(
const
D3DXFLOAT16
&
f
)
const
;
BOOL
operator
!=
(
const
D3DXFLOAT16
&
f
)
const
;
#endif
WORD
value
;
}
D3DXFLOAT16
,
*
LPD3DXFLOAT16
;
typedef
struct
D3DXCOLOR
{
#ifdef __cplusplus
public
:
D3DXCOLOR
(){};
D3DXCOLOR
(
UINT
color
);
D3DXCOLOR
(
const
float
*
color
);
D3DXCOLOR
(
const
D3DXFLOAT16
*
color
);
D3DXCOLOR
(
float
r
,
float
g
,
float
b
,
float
a
);
operator
UINT
()
const
;
operator
float
*
();
operator
const
float
*
()
const
;
D3DXCOLOR
&
operator
+=
(
const
D3DXCOLOR
&
color
);
D3DXCOLOR
&
operator
-=
(
const
D3DXCOLOR
&
color
);
D3DXCOLOR
&
operator
*=
(
float
n
);
D3DXCOLOR
&
operator
/=
(
float
n
);
D3DXCOLOR
operator
+
()
const
;
D3DXCOLOR
operator
-
()
const
;
D3DXCOLOR
operator
+
(
const
D3DXCOLOR
&
color
)
const
;
D3DXCOLOR
operator
-
(
const
D3DXCOLOR
&
color
)
const
;
D3DXCOLOR
operator
*
(
float
n
)
const
;
D3DXCOLOR
operator
/
(
float
n
)
const
;
friend
D3DXCOLOR
operator
*
(
float
n
,
const
D3DXCOLOR
&
color
);
BOOL
operator
==
(
const
D3DXCOLOR
&
color
)
const
;
BOOL
operator
!=
(
const
D3DXCOLOR
&
color
)
const
;
#endif
float
r
,
g
,
b
,
a
;
}
D3DXCOLOR
,
*
LPD3DXCOLOR
;
#ifdef __cplusplus
extern
"C"
{
#endif
D3DXCOLOR
*
D3DXColorAdd
(
D3DXCOLOR
*
out
,
D3DXCOLOR
c1
,
D3DXCOLOR
c2
);
D3DXCOLOR
*
D3DXColorLerp
(
D3DXCOLOR
*
out
,
D3DXCOLOR
c1
,
D3DXCOLOR
c2
,
float
s
);
D3DXCOLOR
*
D3DXColorModulate
(
D3DXCOLOR
*
out
,
D3DXCOLOR
c1
,
D3DXCOLOR
c2
);
D3DXCOLOR
*
D3DXColorScale
(
D3DXCOLOR
*
out
,
D3DXCOLOR
c
,
float
s
);
D3DXCOLOR
*
D3DXColorSubtract
(
D3DXCOLOR
*
out
,
D3DXCOLOR
c1
,
D3DXCOLOR
c2
);
D3DX_CPU_OPTIMIZATION
WINAPI
D3DXCpuOptimizations
(
BOOL
enable
);
#ifdef __cplusplus
...
...
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