Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
e4df956f
Commit
e4df956f
authored
Oct 02, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 03, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
parent
a78fa408
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
1 deletion
+8
-1
device.c
dlls/d3d10core/device.c
+8
-1
No files found.
dlls/d3d10core/device.c
View file @
e4df956f
...
...
@@ -572,8 +572,15 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
static
void
STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState
(
ID3D10Device
*
iface
,
ID3D10DepthStencilState
**
depth_stencil_state
,
UINT
*
stencil_ref
)
{
FIXME
(
"iface %p, depth_stencil_state %p, stencil_ref %p stub!
\n
"
,
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
TRACE
(
"iface %p, depth_stencil_state %p, stencil_ref %p.
\n
"
,
iface
,
depth_stencil_state
,
stencil_ref
);
if
((
*
depth_stencil_state
=
device
->
depth_stencil_state
?
&
device
->
depth_stencil_state
->
ID3D10DepthStencilState_iface
:
NULL
))
ID3D10DepthStencilState_AddRef
(
*
depth_stencil_state
);
*
stencil_ref
=
device
->
stencil_ref
;
}
static
void
STDMETHODCALLTYPE
d3d10_device_SOGetTargets
(
ID3D10Device
*
iface
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment