Commit e51d3f6d authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

ddraw: Accept pointers to wrong IDirectDrawSurface versions.

parent f69f2aa3
......@@ -5321,38 +5321,85 @@ static const struct IDirect3DTextureVtbl d3d_texture1_vtbl =
d3d_texture1_Unload,
};
/* Some games (e.g. Tomb Raider 3) pass the wrong version of the
* IDirectDrawSurface interface to ddraw methods. */
IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &ddraw_surface7_vtbl);
if (iface->lpVtbl != &ddraw_surface7_vtbl)
{
HRESULT hr = IUnknown_QueryInterface(iface, &IID_IDirectDrawSurface7, (void **)&iface);
if (FAILED(hr))
{
WARN("Object %p doesn't expose interface IDirectDrawSurface7.\n", iface);
return NULL;
}
IUnknown_Release(iface);
}
return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
}
IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &ddraw_surface4_vtbl);
if (iface->lpVtbl != &ddraw_surface4_vtbl)
{
HRESULT hr = IUnknown_QueryInterface(iface, &IID_IDirectDrawSurface4, (void **)&iface);
if (FAILED(hr))
{
WARN("Object %p doesn't expose interface IDirectDrawSurface4.\n", iface);
return NULL;
}
IUnknown_Release(iface);
}
return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
}
static IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &ddraw_surface3_vtbl);
if (iface->lpVtbl != &ddraw_surface3_vtbl)
{
HRESULT hr = IUnknown_QueryInterface(iface, &IID_IDirectDrawSurface3, (void **)&iface);
if (FAILED(hr))
{
WARN("Object %p doesn't expose interface IDirectDrawSurface3.\n", iface);
return NULL;
}
IUnknown_Release(iface);
}
return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
}
static IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &ddraw_surface2_vtbl);
if (iface->lpVtbl != &ddraw_surface2_vtbl)
{
HRESULT hr = IUnknown_QueryInterface(iface, &IID_IDirectDrawSurface2, (void **)&iface);
if (FAILED(hr))
{
WARN("Object %p doesn't expose interface IDirectDrawSurface2.\n", iface);
return NULL;
}
IUnknown_Release(iface);
}
return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
}
IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
{
if (!iface) return NULL;
assert(iface->lpVtbl == &ddraw_surface1_vtbl);
if (iface->lpVtbl != &ddraw_surface1_vtbl)
{
HRESULT hr = IUnknown_QueryInterface(iface, &IID_IDirectDrawSurface, (void **)&iface);
if (FAILED(hr))
{
WARN("Object %p doesn't expose interface IDirectDrawSurface.\n", iface);
return NULL;
}
IUnknown_Release(iface);
}
return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
}
......
......@@ -588,9 +588,152 @@ static void test_coop_level_d3d_state(void)
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw *ddraw = NULL;
IDirect3D *d3d = NULL;
IDirectDrawSurface *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice *device = NULL;
IDirect3DViewport *viewport = NULL;
IDirect3DMaterial *background = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
HRESULT hr;
D3DCOLOR color;
HWND window;
D3DVIEWPORT vp;
D3DMATERIAL material;
D3DMATERIALHANDLE background_handle;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
if (FAILED(hr))
{
skip("Failed to get the IDirectDrawSurface3 interface, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw_QueryInterface(ddraw, &IID_IDirect3D, (void **)&d3d);
if (FAILED(hr))
{
skip("Failed to get the IDirect3D interface, skipping test.\n");
goto cleanup;
}
hr = IDirect3D_EnumDevices(d3d, enum_z_fmt, &z_depth);
if (FAILED(hr) || !z_depth)
{
skip("No depth buffer formats available, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
surface_desc.dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirectDrawSurface3_QueryInterface(surface3, &IID_IDirect3DHALDevice, (void **)&device);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3D_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3DDevice_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvScaleX = 320.0f;
vp.dvScaleY = 240.0f;
vp.dvMaxX = 1.0f;
vp.dvMaxY = 1.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport_SetViewport(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (viewport)
{
IDirect3DDevice2_DeleteViewport(device, viewport);
IDirect3DViewport2_Release(viewport);
}
if (background) IDirect3DMaterial2_Release(background);
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface7_Release(surface);
if (device) IDirect3DDevice2_Release(device);
if (d3d) IDirect3D7_Release(d3d);
if (ddraw) IDirectDraw7_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw1)
{
test_coop_level_create_device_window();
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
}
......@@ -613,9 +613,152 @@ static void test_coop_level_d3d_state(void)
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw2 *ddraw = NULL;
IDirect3D2 *d3d = NULL;
IDirectDrawSurface *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice2 *device = NULL;
IDirect3DViewport2 *viewport = NULL;
IDirect3DMaterial2 *background = NULL;
DDSURFACEDESC surface_desc;
DWORD z_depth = 0;
HRESULT hr;
D3DCOLOR color;
HWND window;
D3DVIEWPORT2 vp;
D3DMATERIAL material;
D3DMATERIALHANDLE background_handle;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface2_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
if (FAILED(hr))
{
skip("Failed to get the IDirectDrawSurface3 interface, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d);
if (FAILED(hr))
{
skip("Failed to get the IDirect3D2 interface, skipping test.\n");
goto cleanup;
}
hr = IDirect3D2_EnumDevices(d3d, enum_z_fmt, &z_depth);
if (FAILED(hr) || !z_depth)
{
skip("No depth buffer formats available, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
surface_desc.dwZBufferBitDepth = z_depth;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface_Release(ds);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface *)surface3, &device);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
hr = IDirect3DDevice2_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
material.dwSize = sizeof(material);
U1(U(material).diffuse).r = 1.0f;
U2(U(material).diffuse).g = 0.0f;
U3(U(material).diffuse).b = 0.0f;
U4(U(material).diffuse).a = 1.0f;
hr = IDirect3DMaterial2_SetMaterial(background, &material);
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (viewport)
{
IDirect3DDevice2_DeleteViewport(device, viewport);
IDirect3DViewport2_Release(viewport);
}
if (background) IDirect3DMaterial2_Release(background);
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface7_Release(surface);
if (device) IDirect3DDevice2_Release(device);
if (d3d) IDirect3D7_Release(d3d);
if (ddraw) IDirectDraw7_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw2)
{
test_coop_level_create_device_window();
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
}
......@@ -802,10 +802,130 @@ static void test_coop_level_d3d_state(void)
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw4 *ddraw = NULL;
IDirect3D3 *d3d = NULL;
IDirectDrawSurface4 *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice3 *device = NULL;
IDirect3DViewport3 *viewport = NULL;
DDSURFACEDESC2 surface_desc;
DDPIXELFORMAT z_fmt;
HRESULT hr;
D3DCOLOR color;
HWND window;
D3DVIEWPORT2 vp;
D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr);
hr = IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d);
if (FAILED(hr))
{
skip("Failed to get the IDirect3D7 interface, skipping test.\n");
goto cleanup;
}
memset(&z_fmt, 0, sizeof(z_fmt));
hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt);
if (FAILED(hr) || !z_fmt.dwSize)
{
skip("No depth buffer formats available, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat = z_fmt;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface4 *)surface3, &device, NULL);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
hr = IDirect3DDevice3_AddViewport(device, viewport);
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
memset(&vp, 0, sizeof(vp));
vp.dwSize = sizeof(vp);
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 640;
vp.dwHeight = 480;
vp.dvClipX = -1.0f;
vp.dvClipY = 1.0f;
vp.dvClipWidth = 2.0f;
vp.dvClipHeight = 2.0f;
vp.dvMinZ = 0.0f;
vp.dvMaxZ = 1.0f;
hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (viewport)
{
IDirect3DDevice2_DeleteViewport(device, viewport);
IDirect3DViewport2_Release(viewport);
}
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface4_Release(surface);
if (device) IDirect3DDevice3_Release(device);
if (d3d) IDirect3D3_Release(d3d);
if (ddraw) IDirectDraw4_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw4)
{
test_process_vertices();
test_coop_level_create_device_window();
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
}
......@@ -769,6 +769,98 @@ static void test_coop_level_d3d_state(void)
DestroyWindow(window);
}
static void test_surface_interface_mismatch(void)
{
IDirectDraw7 *ddraw = NULL;
IDirect3D7 *d3d = NULL;
IDirectDrawSurface7 *surface = NULL, *ds;
IDirectDrawSurface3 *surface3 = NULL;
IDirect3DDevice7 *device = NULL;
DDSURFACEDESC2 surface_desc;
DDPIXELFORMAT z_fmt;
HRESULT hr;
D3DCOLOR color;
HWND window;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(ddraw = create_ddraw()))
{
skip("Failed to create a ddraw object, skipping test.\n");
goto cleanup;
}
hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr);
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirectDrawSurface7_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3);
ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr);
hr = IDirectDraw7_QueryInterface(ddraw, &IID_IDirect3D7, (void **)&d3d);
if (FAILED(hr))
{
skip("Failed to get the IDirect3D7 interface, skipping test.\n");
goto cleanup;
}
memset(&z_fmt, 0, sizeof(z_fmt));
hr = IDirect3D7_EnumZBufferFormats(d3d, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &z_fmt);
if (FAILED(hr) || !z_fmt.dwSize)
{
skip("No depth buffer formats available, skipping test.\n");
goto cleanup;
}
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(surface_desc).ddpfPixelFormat = z_fmt;
surface_desc.dwWidth = 640;
surface_desc.dwHeight = 480;
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &ds, NULL);
ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr);
if (FAILED(hr))
goto cleanup;
/* Using a different surface interface version still works */
hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface7_Release(ds);
if (FAILED(hr))
goto cleanup;
/* Here too */
hr = IDirect3D7_CreateDevice(d3d, &IID_IDirect3DTnLHalDevice, (IDirectDrawSurface7 *)surface3, &device);
ok(SUCCEEDED(hr), "Failed to create d3d device.\n");
if (FAILED(hr))
goto cleanup;
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
color = get_surface_color(surface, 320, 240);
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
cleanup:
if (surface3) IDirectDrawSurface3_Release(surface3);
if (surface) IDirectDrawSurface7_Release(surface);
if (device) IDirect3DDevice7_Release(device);
if (d3d) IDirect3D7_Release(d3d);
if (ddraw) IDirectDraw7_Release(ddraw);
DestroyWindow(window);
}
START_TEST(ddraw7)
{
HMODULE module = GetModuleHandleA("ddraw.dll");
......@@ -783,4 +875,5 @@ START_TEST(ddraw7)
test_coop_level_create_device_window();
test_clipper_blt();
test_coop_level_d3d_state();
test_surface_interface_mismatch();
}
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