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wine
wine-winehq
Commits
e5425fc1
Commit
e5425fc1
authored
Feb 10, 2009
by
David Adam
Committed by
Alexandre Julliard
Feb 11, 2009
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d3dx9_36: Implement D3DXComputeBoundingSphere.
parent
00d14355
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3 changed files
with
36 additions
and
1 deletion
+36
-1
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+1
-1
mesh.c
dlls/d3dx9_36/mesh.c
+34
-0
d3dx9mesh.h
include/d3dx9mesh.h
+1
-0
No files found.
dlls/d3dx9_36/d3dx9_36.spec
View file @
e5425fc1
...
...
@@ -17,7 +17,7 @@
@ stub D3DXCompileShaderFromResourceA
@ stub D3DXCompileShaderFromResourceW
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ st
ub D3DXComputeBoundingSphere
@ st
dcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPerTexelSignal
@ stub D3DXComputeIMTFromPerVertexSignal
@ stub D3DXComputeIMTFromSignal
...
...
dlls/d3dx9_36/mesh.c
View file @
e5425fc1
...
...
@@ -55,6 +55,40 @@ HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *pfirstposition, DWORD n
}
/*************************************************************************
* D3DXComputeBoundingSphere
*/
HRESULT
WINAPI
D3DXComputeBoundingSphere
(
CONST
D3DXVECTOR3
*
pfirstposition
,
DWORD
numvertices
,
DWORD
dwstride
,
D3DXVECTOR3
*
pcenter
,
FLOAT
*
pradius
)
{
D3DXVECTOR3
temp
,
temp1
;
FLOAT
d
;
unsigned
int
i
;
if
(
!
pfirstposition
||
!
pcenter
||
!
pradius
)
return
D3DERR_INVALIDCALL
;
temp
.
x
=
0
.
0
f
;
temp
.
y
=
0
.
0
f
;
temp
.
z
=
0
.
0
f
;
temp1
=
temp
;
d
=
0
.
0
f
;
*
pradius
=
0
.
0
f
;
for
(
i
=
0
;
i
<
numvertices
;
i
++
)
{
D3DXVec3Add
(
&
temp1
,
&
temp
,
(
D3DXVECTOR3
*
)((
char
*
)
pfirstposition
+
dwstride
*
i
));
temp
=
temp1
;
}
D3DXVec3Scale
(
pcenter
,
&
temp
,
1
.
0
f
/
((
FLOAT
)
numvertices
));
for
(
i
=
0
;
i
<
numvertices
;
i
++
)
{
d
=
D3DXVec3Length
(
D3DXVec3Subtract
(
&
temp
,
(
D3DXVECTOR3
*
)((
char
*
)
pfirstposition
+
dwstride
*
i
),
pcenter
));
if
(
d
>
*
pradius
)
*
pradius
=
d
;
}
return
D3D_OK
;
}
/*************************************************************************
* D3DXIntersectTri
*/
BOOL
WINAPI
D3DXIntersectTri
(
CONST
D3DXVECTOR3
*
p0
,
CONST
D3DXVECTOR3
*
p1
,
CONST
D3DXVECTOR3
*
p2
,
CONST
D3DXVECTOR3
*
praypos
,
CONST
D3DXVECTOR3
*
praydir
,
FLOAT
*
pu
,
FLOAT
*
pv
,
FLOAT
*
pdist
)
...
...
include/d3dx9mesh.h
View file @
e5425fc1
...
...
@@ -30,6 +30,7 @@ UINT WINAPI D3DXGetFVFVertexSize(DWORD);
BOOL
WINAPI
D3DXBoxBoundProbe
(
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
);
BOOL
WINAPI
D3DXSphereBoundProbe
(
CONST
D3DXVECTOR3
*
,
FLOAT
,
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
);
HRESULT
WINAPI
D3DXComputeBoundingBox
(
CONST
D3DXVECTOR3
*
,
DWORD
,
DWORD
,
D3DXVECTOR3
*
,
D3DXVECTOR3
*
);
HRESULT
WINAPI
D3DXComputeBoundingSphere
(
CONST
D3DXVECTOR3
*
,
DWORD
,
DWORD
,
D3DXVECTOR3
*
,
FLOAT
*
);
BOOL
WINAPI
D3DXIntersectTri
(
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
,
CONST
D3DXVECTOR3
*
,
FLOAT
*
,
FLOAT
*
,
FLOAT
*
);
#ifdef __cplusplus
...
...
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