Commit e5589b74 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for conditional_np2_repeat_test().

parent 3d78a77f
......@@ -8646,22 +8646,38 @@ done:
DestroyWindow(window);
}
static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
static void conditional_np2_repeat_test(void)
{
D3DCAPS9 caps;
IDirect3DTexture9 *texture;
HRESULT hr;
IDirect3DDevice9 *device;
D3DLOCKED_RECT rect;
unsigned int x, y;
DWORD *dst, color;
const float quad[] = {
-1.0, -1.0, 0.1, -0.2, -0.2,
1.0, -1.0, 0.1, 1.2, -0.2,
-1.0, 1.0, 0.1, -0.2, 1.2,
1.0, 1.0, 0.1, 1.2, 1.2
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
static const float quad[] =
{
-1.0f, -1.0f, 0.1f, -0.2f, -0.2f,
-1.0f, 1.0f, 0.1f, -0.2f, 1.2f,
1.0f, -1.0f, 0.1f, 1.2f, -0.2f,
1.0f, 1.0f, 0.1f, 1.2f, 1.2f,
};
memset(&caps, 0, sizeof(caps));
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed hr=%08x\n", hr);
if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
......@@ -8673,15 +8689,17 @@ static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
else if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
{
skip("No conditional NP2 support, skipping conditional NP2 tests\n");
return;
IDirect3DDevice9_Release(device);
goto done;
}
else
{
skip("Card has unconditional NP2 support, skipping conditional NP2 tests\n");
return;
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 10, 10, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
......@@ -8705,6 +8723,8 @@ static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
......@@ -8765,9 +8785,12 @@ static void conditional_np2_repeat_test(IDirect3DDevice9 *device)
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void vface_register_test(void)
......@@ -16519,11 +16542,11 @@ START_TEST(visual)
texture_transform_flags_test(device_ptr);
autogen_mipmap_test(device_ptr);
fixed_function_decl_test(device_ptr);
conditional_np2_repeat_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
conditional_np2_repeat_test();
fixed_function_bumpmap_test();
pointsize_test();
tssargtemp_test();
......
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