wined3d: Implement the initial texture data upload on top of wined3d_device_update_sub_resource().
The idea is that wined3d_device_update_sub_resource() would get sent through
the command stream, while the current implementation wouldn't.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment