Commit e5d621c0 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Try to reuse the thread's current context in FindContext().

parent 9ceda3a6
......@@ -1603,16 +1603,30 @@ static WineD3DContext *findThreadContextForSwapChain(IWineD3DSwapChain *swapchai
static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, DWORD tid) {
IWineD3DSwapChain *swapchain = NULL;
BOOL readTexture = wined3d_settings.offscreen_rendering_mode != ORM_FBO && This->render_offscreen;
struct WineD3DContext *current_context = context_get_current();
BOOL oldRenderOffscreen = This->render_offscreen;
const struct StateEntry *StateTable = This->StateTable;
const struct GlPixelFormatDesc *old, *new;
struct WineD3DContext *context;
if (!target) target = This->activeContext->current_rt;
if (!target)
{
if (current_context
&& ((IWineD3DSurfaceImpl *)current_context->surface)->resource.wineD3DDevice == This)
{
target = current_context->current_rt;
}
else
{
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)This->swapchains[0];
if (swapchain->backBuffer) target = swapchain->backBuffer[0];
else target = swapchain->frontBuffer;
}
}
if (This->activeContext->current_rt == target && This->activeContext->tid == tid)
if (current_context && current_context->current_rt == target)
{
return This->activeContext;
return current_context;
}
if (SUCCEEDED(IWineD3DSurface_GetContainer(target, &IID_IWineD3DSwapChain, (void **)&swapchain))) {
......@@ -1678,9 +1692,10 @@ retry:
else
{
/* Stay with the currently active context. */
if (This->activeContext && This->activeContext->tid == tid)
if (current_context
&& ((IWineD3DSurfaceImpl *)current_context->surface)->resource.wineD3DDevice == This)
{
context = This->activeContext;
context = current_context;
}
else
{
......@@ -1835,6 +1850,7 @@ static void apply_draw_buffer(IWineD3DDeviceImpl *This, IWineD3DSurface *target,
*
*****************************************************************************/
void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextUsage usage) {
struct WineD3DContext *current_context = context_get_current();
DWORD tid = GetCurrentThreadId();
DWORD i, dirtyState, idx;
BYTE shift;
......@@ -1849,23 +1865,26 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
gl_info = context->gl_info;
/* Activate the opengl context */
if(last_device != This || context != This->activeContext) {
if (context != current_context)
{
if (!context_set_current(context)) ERR("Failed to activate the new context.\n");
else This->frag_pipe->enable_extension((IWineD3DDevice *)This, !context->last_was_blit);
if(This->activeContext->vshader_const_dirty) {
memset(This->activeContext->vshader_const_dirty, 1,
sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
if (context->vshader_const_dirty)
{
memset(context->vshader_const_dirty, 1,
sizeof(*context->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
This->highest_dirty_vs_const = GL_LIMITS(vshader_constantsF);
}
if(This->activeContext->pshader_const_dirty) {
memset(This->activeContext->pshader_const_dirty, 1,
sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
if (context->pshader_const_dirty)
{
memset(context->pshader_const_dirty, 1,
sizeof(*context->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
This->highest_dirty_ps_const = GL_LIMITS(pshader_constantsF);
}
This->activeContext = context;
context_set_last_device(This);
}
This->activeContext = context;
context_set_last_device(This);
switch (usage) {
case CTXUSAGE_CLEAR:
......
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