Commit e6ad0cd7 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a wined3d_context_gl structure to context_map_fixed_function_samplers().

parent be7f65df
......@@ -3301,29 +3301,28 @@ static void context_update_fixed_function_usage_map(struct wined3d_context *cont
}
}
static void context_map_fixed_function_samplers(struct wined3d_context *context,
static void wined3d_context_gl_map_fixed_function_samplers(struct wined3d_context_gl *context_gl,
const struct wined3d_state *state)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
unsigned int i, tex;
WORD ffu_map;
ffu_map = context->fixed_function_usage_map;
ffu_map = context_gl->c.fixed_function_usage_map;
if (d3d_info->limits.ffp_textures == d3d_info->limits.ffp_blend_stages
|| context->lowest_disabled_stage <= d3d_info->limits.ffp_textures)
|| context_gl->c.lowest_disabled_stage <= d3d_info->limits.ffp_textures)
{
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
{
if (!(ffu_map & 1))
continue;
if (context->tex_unit_map[i] != i)
if (context_gl->c.tex_unit_map[i] != i)
{
wined3d_context_gl_map_stage(context_gl, i, i);
context_invalidate_state(context, STATE_SAMPLER(i));
context_invalidate_texture_stage(context, i);
context_invalidate_state(&context_gl->c, STATE_SAMPLER(i));
context_invalidate_texture_stage(&context_gl->c, i);
}
}
return;
......@@ -3336,11 +3335,11 @@ static void context_map_fixed_function_samplers(struct wined3d_context *context,
if (!(ffu_map & 1))
continue;
if (context->tex_unit_map[i] != tex)
if (context_gl->c.tex_unit_map[i] != tex)
{
wined3d_context_gl_map_stage(context_gl, i, tex);
context_invalidate_state(context, STATE_SAMPLER(i));
context_invalidate_texture_stage(context, i);
context_invalidate_state(&context_gl->c, STATE_SAMPLER(i));
context_invalidate_texture_stage(&context_gl->c, i);
}
++tex;
......@@ -3438,6 +3437,7 @@ static void context_map_vsamplers(struct wined3d_context *context, BOOL ps, cons
static void context_update_tex_unit_map(struct wined3d_context *context, const struct wined3d_state *state)
{
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
BOOL vs = use_vs(state);
BOOL ps = use_ps(state);
......@@ -3456,7 +3456,7 @@ static void context_update_tex_unit_map(struct wined3d_context *context, const s
if (ps)
context_map_psamplers(context, state);
else
context_map_fixed_function_samplers(context, state);
wined3d_context_gl_map_fixed_function_samplers(context_gl, state);
if (vs)
context_map_vsamplers(context, ps, state);
......
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