Commit e6f5829a authored by Andrew Talbot's avatar Andrew Talbot Committed by Alexandre Julliard

wined3d: Avoid signed-unsigned integer comparisons.

parent 97295b3a
...@@ -2247,7 +2247,7 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info * ...@@ -2247,7 +2247,7 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
* memory behind our backs if really needed. Note that the amount of video * memory behind our backs if really needed. Note that the amount of video
* memory can be overruled using a registry setting. */ * memory can be overruled using a registry setting. */
int i; unsigned int i;
enum wined3d_pci_device device; enum wined3d_pci_device device;
for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i) for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
...@@ -5014,7 +5014,7 @@ static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info) ...@@ -5014,7 +5014,7 @@ static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc) static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
{ {
const struct wined3d_gl_info *gl_info = &adapter->gl_info; const struct wined3d_gl_info *gl_info = &adapter->gl_info;
unsigned int i; int i;
if (gl_info->supported[WGL_ARB_PIXEL_FORMAT]) if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
{ {
......
...@@ -3763,7 +3763,7 @@ static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height ...@@ -3763,7 +3763,7 @@ static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height
unsigned int bpp, UINT pitch, DWORD color) unsigned int bpp, UINT pitch, DWORD color)
{ {
BYTE *first; BYTE *first;
int x, y; unsigned int x, y;
/* Do first row */ /* Do first row */
...@@ -4842,7 +4842,6 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc ...@@ -4842,7 +4842,6 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
struct wined3d_device *device = dst_surface->resource.device; struct wined3d_device *device = dst_surface->resource.device;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
float xrel, yrel; float xrel, yrel;
UINT row;
struct wined3d_context *context; struct wined3d_context *context;
BOOL upsidedown = FALSE; BOOL upsidedown = FALSE;
RECT dst_rect = *dst_rect_in; RECT dst_rect = *dst_rect_in;
...@@ -4910,6 +4909,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc ...@@ -4910,6 +4909,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
} }
else else
{ {
LONG row;
UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1; UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1;
/* I have to process this row by row to swap the image, /* I have to process this row by row to swap the image,
* otherwise it would be upside down, so stretching in y direction * otherwise it would be upside down, so stretching in y direction
...@@ -4923,7 +4923,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc ...@@ -4923,7 +4923,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* Well, that stuff works, but it's very slow. /* Well, that stuff works, but it's very slow.
* find a better way instead * find a better way instead
*/ */
UINT col; LONG col;
for (col = dst_rect.left; col < dst_rect.right; ++col) for (col = dst_rect.left; col < dst_rect.right; ++col)
{ {
......
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