Commit e764e613 authored by Karl Relton's avatar Karl Relton Committed by Alexandre Julliard

wineserver: Allow already peeked messages to merge.

parent b0180f7b
...@@ -8545,6 +8545,107 @@ todo_wine { ...@@ -8545,6 +8545,107 @@ todo_wine {
DestroyWindow(info.hwnd); DestroyWindow(info.hwnd);
} }
static void wait_move_event(HWND hwnd, int x, int y)
{
MSG msg;
DWORD time;
BOOL ret;
int go = 0;
time = GetTickCount();
while (GetTickCount() - time < 200 && !go) {
ret = PeekMessageA(&msg, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_NOREMOVE);
go = ret && msg.pt.x > x && msg.pt.y > y;
}
}
#define STEP 20
static void test_PeekMessage2(void)
{
HWND hwnd;
BOOL ret;
MSG msg;
UINT message;
DWORD time1, time2, time3;
int x1, y1, x2, y2, x3, y3;
POINT pos;
time1 = time2 = time3 = 0;
x1 = y1 = x2 = y2 = x3 = y3 = 0;
/* Initialise window and make sure it is ready for events */
hwnd = CreateWindow("TestWindowClass", "PeekMessage2", WS_OVERLAPPEDWINDOW,
10, 10, 800, 800, NULL, NULL, NULL, NULL);
assert(hwnd);
trace("Window for test_PeekMessage2 %p\n", hwnd);
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
SetFocus(hwnd);
GetCursorPos(&pos);
SetCursorPos(100, 100);
mouse_event(MOUSEEVENTF_MOVE, -STEP, -STEP, 0, 0);
flush_events();
/* Do initial mousemove, wait until we can see it
and then do our test peek with PM_NOREMOVE. */
mouse_event(MOUSEEVENTF_MOVE, STEP, STEP, 0, 0);
wait_move_event(hwnd, 80, 80);
ret = PeekMessageA(&msg, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_NOREMOVE);
ok(ret, "no message available\n");
if (ret) {
trace("1st move event: %04x %x %d %d\n", msg.message, msg.time, msg.pt.x, msg.pt.y);
message = msg.message;
time1 = msg.time;
x1 = msg.pt.x;
y1 = msg.pt.y;
ok(message == WM_MOUSEMOVE, "message not WM_MOUSEMOVE, %04x instead\n", message);
}
/* Allow time to advance a bit, and then simulate the user moving their
* mouse around. After that we peek again with PM_NOREMOVE.
* Although the previous mousemove message was never removed, the
* mousemove we now peek should reflect the recent mouse movements
* because the input queue will merge the move events. */
Sleep(2);
mouse_event(MOUSEEVENTF_MOVE, STEP, STEP, 0, 0);
wait_move_event(hwnd, x1, y1);
ret = PeekMessageA(&msg, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_NOREMOVE);
ok(ret, "no message available\n");
if (ret) {
trace("2nd move event: %04x %x %d %d\n", msg.message, msg.time, msg.pt.x, msg.pt.y);
message = msg.message;
time2 = msg.time;
x2 = msg.pt.x;
y2 = msg.pt.y;
ok(message == WM_MOUSEMOVE, "message not WM_MOUSEMOVE, %04x instead\n", message);
ok(time2 > time1, "message time not advanced: %x %x\n", time1, time2);
ok(x2 != x1 && y2 != y1, "coords not changed: (%d %d) (%d %d)\n", x1, y1, x2, y2);
}
/* Have another go, to drive the point home */
Sleep(2);
mouse_event(MOUSEEVENTF_MOVE, STEP, STEP, 0, 0);
wait_move_event(hwnd, x2, y2);
ret = PeekMessageA(&msg, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_NOREMOVE);
ok(ret, "no message available\n");
if (ret) {
trace("3rd move event: %04x %x %d %d\n", msg.message, msg.time, msg.pt.x, msg.pt.y);
message = msg.message;
time3 = msg.time;
x3 = msg.pt.x;
y3 = msg.pt.y;
ok(message == WM_MOUSEMOVE, "message not WM_MOUSEMOVE, %04x instead\n", message);
ok(time3 > time2, "message time not advanced: %x %x\n", time2, time3);
ok(x3 != x2 && y3 != y2, "coords not changed: (%d %d) (%d %d)\n", x2, y2, x3, y3);
}
DestroyWindow(hwnd);
SetCursorPos(pos.x, pos.y);
flush_events();
}
static void test_quit_message(void) static void test_quit_message(void)
{ {
...@@ -9894,6 +9995,7 @@ START_TEST(msg) ...@@ -9894,6 +9995,7 @@ START_TEST(msg)
test_ShowWindow(); test_ShowWindow();
test_PeekMessage(); test_PeekMessage();
test_PeekMessage2();
test_scrollwindowex(); test_scrollwindowex();
test_messages(); test_messages();
test_showwindow(); test_showwindow();
......
...@@ -406,7 +406,6 @@ static int merge_message( struct thread_input *input, const struct message *msg ...@@ -406,7 +406,6 @@ static int merge_message( struct thread_input *input, const struct message *msg
if (!ptr) return 0; if (!ptr) return 0;
prev = LIST_ENTRY( ptr, struct message, entry ); prev = LIST_ENTRY( ptr, struct message, entry );
if (prev->unique_id) return 0;
if (prev->result) return 0; if (prev->result) return 0;
if (prev->win != msg->win) return 0; if (prev->win != msg->win) return 0;
if (prev->msg != msg->msg) return 0; if (prev->msg != msg->msg) return 0;
......
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