Commit e7d14d02 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Remove trailing spaces.

parent 1c68cb3c
......@@ -3,7 +3,7 @@
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -368,7 +368,6 @@ typedef struct IDirect3DBaseTexture9Impl
/* IDirect3DResource9 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
} IDirect3DBaseTexture9Impl;
/* --------------------- */
......
......@@ -622,8 +622,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX
return hr;
}
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
DWORD Flags, const D3DGAMMARAMP *pRamp)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
......@@ -652,15 +653,11 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
if(MultisampleQuality > 0){
if (MultisampleQuality > 0)
{
FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
/*
MultisampleQuality
[in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
*/
MultisampleQuality=0;
MultisampleQuality = 0;
}
/*FIXME: Check MAX bounds of MultisampleQuality*/
......@@ -696,12 +693,10 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
return hrc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
{
HRESULT hr;
TRACE("Relay\n");
......@@ -832,13 +827,13 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIREC
if(Pool == D3DPOOL_MANAGED ){
FIXME("Attempting to create a managed offscreen plain surface\n");
return D3DERR_INVALIDCALL;
}
}
/*
'Off-screen plain surfaces are always lockable, regardless of their pool types.'
but then...
D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
Why, their always lockable?
should I change the usage to dynamic?
should I change the usage to dynamic?
*/
hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
......@@ -1287,8 +1282,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
D3DSAMPLERSTATETYPE Type, DWORD *pValue)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1323,8 +1320,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
const PALETTEENTRY *pEntries)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1443,8 +1442,10 @@ static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX i
return ret;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex, UINT PrimitiveCount)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1474,8 +1475,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1643,8 +1646,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX i
wined3d_mutex_lock();
hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
OffsetInBytes, Stride);
pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
OffsetInBytes, Stride);
wined3d_mutex_unlock();
return hr;
......@@ -1677,8 +1680,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX i
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
UINT Divider)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......
......@@ -232,14 +232,13 @@ static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
/* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT Length, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle)
{
IDirect3DIndexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
......
......@@ -202,7 +202,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
......
......@@ -89,7 +89,7 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 i
static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
......@@ -129,7 +129,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DStateBlock9Impl* object;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
......@@ -137,12 +137,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
if (NULL == object) return E_OUTOFMEMORY;
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
object->ref = 1;
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
wined3d_mutex_unlock();
......@@ -160,8 +160,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -172,14 +173,15 @@ HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface)
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **ppSB)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DStateBlock *wineD3DStateBlock;
IDirect3DStateBlock9Impl *object;
HRESULT hr;
IWineD3DStateBlock* wineD3DStateBlock;
IDirect3DStateBlock9Impl* object;
TRACE("(%p) Relay\n", This);
TRACE("(%p) Relay\n", This);
/* Tell wineD3D to endstateblock before anything else (in case we run out
* of memory later and cause locking problems) */
wined3d_mutex_lock();
......@@ -190,9 +192,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I
{
WARN("IWineD3DDevice_EndStateBlock returned an error\n");
return hr;
}
}
/* allocate a new IDirectD3DStateBlock */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
if (!object) return E_OUTOFMEMORY;
object->ref = 1;
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
......
......@@ -82,13 +82,13 @@ static int get_refcount(IUnknown *object)
static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
{
IDirect3DBaseTexture9* texture = NULL;
HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
if (SUCCEEDED(hr)) {
DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
} else
} else
trace("CreateTexture failed: %08x\n", hr);
if (texture) IUnknown_Release( texture );
......@@ -104,7 +104,7 @@ static void test_mipmap_levels(void)
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
......
......@@ -44,7 +44,7 @@ static IDirect3DDevice9 *init_d3d9(void)
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
......@@ -107,7 +107,7 @@ static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
i = shader_refcount+1;
hret = IDirect3DDevice9_GetVertexShader(device_ptr, &current_shader_ptr);
shader_refcount = get_refcount((IUnknown *)shader_ptr);
ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
"GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
"Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
IDirect3DVertexShader9_Release(current_shader_ptr);
......@@ -174,7 +174,7 @@ static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
i = shader_refcount+1;
hret = IDirect3DDevice9_GetPixelShader(device_ptr, &current_shader_ptr);
shader_refcount = get_refcount((IUnknown *)shader_ptr);
ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
"GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
"Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
IDirect3DPixelShader9_Release(current_shader_ptr);
......
......@@ -48,7 +48,7 @@ static HRESULT init_d3d9(
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return E_FAIL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
......@@ -88,7 +88,7 @@ static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
/* Should succeed */
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
"EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
"Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
IDirect3DStateBlock9_Release(state_block_ptr);
......@@ -96,7 +96,7 @@ static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
/* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
"EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
"Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
}
......@@ -124,7 +124,7 @@ typedef struct state_test {
/* The poison data is the data to preinitialize the return buffer to */
const void* poison_data;
/* Return buffer */
void* return_data;
......@@ -150,7 +150,7 @@ typedef struct state_test {
/* See below for explanation of the flags */
#define EVENT_OK 0x00
#define EVENT_CHECK_DEFAULT 0x01
#define EVENT_CHECK_DEFAULT 0x01
#define EVENT_CHECK_INITIAL 0x02
#define EVENT_CHECK_TEST 0x04
#define EVENT_ERROR 0x08
......@@ -216,8 +216,8 @@ static void execute_test_chain(
}
}
else if (outcome & EVENT_CHECK_DEFAULT) {
else if (outcome & EVENT_CHECK_DEFAULT)
{
BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
test[i].test_name, j, test[i].data_size);
......@@ -230,8 +230,8 @@ static void execute_test_chain(
}
}
else if (outcome & EVENT_CHECK_INITIAL) {
else if (outcome & EVENT_CHECK_INITIAL)
{
BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
test[i].test_name, j, test[i].data_size);
......@@ -263,10 +263,8 @@ typedef struct event_data {
IDirect3DSwapChain9* new_swap_chain;
} event_data;
static int switch_render_target(
IDirect3DDevice9* device,
void* data) {
static int switch_render_target(IDirect3DDevice9 *device, void *data)
{
HRESULT hret;
D3DPRESENT_PARAMETERS present_parameters;
event_data* edata = data;
......@@ -289,7 +287,7 @@ static int switch_render_target(
if (hret != D3D_OK) goto error;
/* Save the current render target */
hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
if (hret != D3D_OK) goto error;
......@@ -308,10 +306,8 @@ static int switch_render_target(
return EVENT_ERROR;
}
static int revert_render_target(
IDirect3DDevice9* device,
void* data) {
static int revert_render_target(IDirect3DDevice9 *device, void *data)
{
HRESULT hret;
event_data* edata = data;
......@@ -437,7 +433,7 @@ static void execute_test_chain_all(
event rendertarget_switch_events[] = {
{ NULL, EVENT_APPLY_DATA },
{ switch_render_target, EVENT_CHECK_TEST },
{ revert_render_target, EVENT_OK }
{ revert_render_target, EVENT_OK }
};
event rendertarget_stateblock_events[] = {
......@@ -470,7 +466,7 @@ static void execute_test_chain_all(
trace("Running stateblock capture/reapply state tests\n");
execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
trace("Running rendertarget switch state tests\n");
execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
......@@ -592,7 +588,7 @@ static HRESULT shader_constant_setup_handler(
shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
if (ctx == NULL) return E_FAIL;
test->test_context = ctx;
test->return_data = &ctx->return_data_buffer;
test->test_data_in = &shader_constant_test_data;
test->test_data_out = &shader_constant_test_data;
......@@ -601,13 +597,12 @@ static HRESULT shader_constant_setup_handler(
test->poison_data = &shader_constant_poison_data;
test->data_size = sizeof(shader_constant_data);
return D3D_OK;
}
static void shader_constant_teardown_handler(
state_test* test) {
static void shader_constant_teardown_handler(state_test *test)
{
HeapFree(GetProcessHeap(), 0, test->test_context);
}
......@@ -704,7 +699,7 @@ static void light_get_handler(
ldata->get_light_result = hret;
}
static const light_data light_poison_data =
static const light_data light_poison_data =
{ { 0x1337c0de,
{ 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
{ 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
......@@ -733,19 +728,18 @@ static const light_data light_test_data_in =
7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
/* SetLight will use 128 as the "enabled" value */
static const light_data light_test_data_out =
static const light_data light_test_data_out =
{ { 1,
{ 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
{ 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
static HRESULT light_setup_handler(
state_test* test) {
static HRESULT light_setup_handler(state_test *test)
{
light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
if (ctx == NULL) return E_FAIL;
test->test_context = ctx;
test->return_data = &ctx->return_data_buffer;
test->test_data_in = &light_test_data_in;
test->test_data_out = &light_test_data_out;
......@@ -754,13 +748,12 @@ static HRESULT light_setup_handler(
test->poison_data = &light_poison_data;
test->data_size = sizeof(light_data);
return D3D_OK;
}
static void light_teardown_handler(
state_test* test) {
static void light_teardown_handler(state_test *test)
{
HeapFree(GetProcessHeap(), 0, test->test_context);
}
......@@ -937,9 +930,8 @@ static HRESULT transform_setup_handler(
return D3D_OK;
}
static void transform_teardown_handler(
state_test* test) {
static void transform_teardown_handler(state_test *test)
{
HeapFree(GetProcessHeap(), 0, test->test_context);
}
......@@ -1192,7 +1184,7 @@ static void render_state_default_data_init(const struct render_state_arg *rsarg,
data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
......@@ -1243,7 +1235,7 @@ static void render_state_poison_data_init(
for (i = 0; i < D3D9_RENDER_STATES; i++)
data->states[i] = 0x1337c0de;
}
static void render_state_test_data_init(
render_state_data* data) {
......@@ -1408,7 +1400,7 @@ static void test_state_management(
HRESULT hret;
D3DCAPS9 caps;
/* Test count: 2 for shader constants
/* Test count: 2 for shader constants
1 for lights
1 for transforms
1 for render states
......
......@@ -49,7 +49,7 @@ static IDirect3DDevice9 *init_d3d9(void)
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
......@@ -168,19 +168,19 @@ static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirec
HRESULT hret = 0;
int decl_refcount = 0;
int i = 0;
/* SetVertexDeclaration should not touch the declaration's refcount. */
i = get_refcount((IUnknown *)decl_ptr);
hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
decl_refcount = get_refcount((IUnknown *)decl_ptr);
ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
"Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
/* GetVertexDeclaration should increase the declaration's refcount by one. */
i = decl_refcount+1;
hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
decl_refcount = get_refcount((IUnknown *)decl_ptr);
ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
"GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
"Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
IDirect3DVertexDeclaration9_Release(current_decl_ptr);
......@@ -231,13 +231,8 @@ static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTE
/* FIXME: also write a test, which shows that attempting to set
* an invalid vertex declaration returns E_FAIL */
static HRESULT test_fvf_to_decl(
IDirect3DDevice9* device,
IDirect3DVertexDeclaration9* default_decl,
DWORD test_fvf,
const D3DVERTEXELEMENT9 expected_elements[],
char object_should_change)
static HRESULT test_fvf_to_decl(IDirect3DDevice9 *device, IDirect3DVertexDeclaration9 *default_decl,
DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], char object_should_change)
{
HRESULT hr;
......@@ -267,13 +262,13 @@ static HRESULT test_fvf_to_decl(
/* Declaration content/size test */
ok(result_decl != NULL, "result declaration was null\n");
if (result_decl == NULL)
if (result_decl == NULL)
goto fail;
else if (compare_elements(result_decl, expected_elements) != S_OK)
goto fail;
if (result_decl) IUnknown_Release( result_decl );
return S_OK;
return S_OK;
fail:
if (result_decl) IUnknown_Release( result_decl );
......@@ -358,7 +353,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
}
......@@ -445,7 +440,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
}
/* Test conversions from FVF to a vertex declaration
/* Test conversions from FVF to a vertex declaration
* These seem to always occur internally. A new declaration object is created if necessary */
{
......
......@@ -357,7 +357,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
/* Allocate the storage for the device */
......
......@@ -235,10 +235,9 @@ static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT Size, DWORD Usage,
DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
{
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
......
......@@ -87,8 +87,7 @@ HRESULT vdecl_convert_fvf(
/* convert the declaration */
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
if (!elements)
return D3DERR_OUTOFVIDEOMEMORY;
if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
elements[size-1] = end_element;
idx = 0;
......@@ -351,8 +350,9 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elem
}
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object = NULL;
WINED3DVERTEXELEMENT* wined3d_elements;
......
......@@ -405,11 +405,10 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle)
{
IDirect3DVolumeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
......
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