Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
e7d7ac77
Commit
e7d7ac77
authored
Dec 15, 2023
by
Rémi Bernon
Committed by
Alexandre Julliard
Dec 20, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Add more padding to resource memory allocations.
Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=55773
parent
4e95553a
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
1 deletion
+5
-1
resource.c
dlls/wined3d/resource.c
+5
-1
No files found.
dlls/wined3d/resource.c
View file @
e7d7ac77
...
...
@@ -332,7 +332,11 @@ void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
static
BOOL
wined3d_resource_allocate_sysmem
(
struct
wined3d_resource
*
resource
)
{
void
**
p
;
SIZE_T
align
=
RESOURCE_ALIGNMENT
-
1
+
sizeof
(
*
p
);
/* Overallocate and add padding to the allocated pointer, to guard against
* games (for instance Railroad Tycoon 2) writing before the locked resource
* memory pointer.
*/
SIZE_T
align
=
RESOURCE_ALIGNMENT
+
sizeof
(
*
p
);
void
*
mem
;
if
(
!
(
mem
=
heap_alloc_zero
(
resource
->
size
+
align
)))
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment