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wine
wine-winehq
Commits
e980058f
Commit
e980058f
authored
May 27, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jun 13, 2007
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Plain Diff
d3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
parent
3e8948c1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
90 additions
and
14 deletions
+90
-14
volumetexture.c
dlls/d3d8/volumetexture.c
+90
-14
No files found.
dlls/d3d8/volumetexture.c
View file @
e980058f
...
...
@@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
EnterCriticalSection
(
&
d3d8_cs
);
IWineD3DVolumeTexture_Destroy
(
This
->
wineD3DVolumeTexture
,
D3D8CB_DestroyVolume
);
LeaveCriticalSection
(
&
d3d8_cs
);
IUnknown_Release
(
This
->
parentDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -67,69 +69,122 @@ static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetDevice
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
D3DRESOURCETYPE
type
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
type
=
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
type
;
}
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
EnterCriticalSection
(
&
d3d8_cs
);
ret
=
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
ret
;
}
/* IDirect3DVolumeTexture8 Interface follow: */
...
...
@@ -137,6 +192,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
WINED3DVOLUME_DESC
wined3ddesc
;
UINT
tmpInt
=
-
1
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -150,7 +206,10 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMET
wined3ddesc
.
Height
=
&
pDesc
->
Height
;
wined3ddesc
.
Depth
=
&
pDesc
->
Depth
;
return
IWineD3DVolumeTexture_GetLevelDesc
(
This
->
wineD3DVolumeTexture
,
Level
,
&
wined3ddesc
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_GetLevelDesc
(
This
->
wineD3DVolumeTexture
,
Level
,
&
wined3ddesc
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
IDirect3DVolume8
**
ppVolumeLevel
)
{
...
...
@@ -160,30 +219,47 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUM
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
hrc
=
IWineD3DVolumeTexture_GetVolumeLevel
(
This
->
wineD3DVolumeTexture
,
Level
,
&
myVolume
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppVolumeLevel
)
{
IWineD3DVolumeTexture_GetParent
(
myVolume
,
(
IUnknown
**
)
ppVolumeLevel
);
IWineD3DVolumeTexture_Release
(
myVolume
);
}
LeaveCriticalSection
(
&
d3d8_cs
);
return
hrc
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_LockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %p %p %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
pLockedVolume
,
pBox
,
Flags
);
return
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
CONST
WINED3DBOX
*
)
pBox
,
Flags
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
CONST
WINED3DBOX
*
)
pBox
,
Flags
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
Level
);
return
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
CONST
D3DBOX
*
pDirtyBox
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
CONST
WINED3DBOX
*
)
pDirtyBox
);
EnterCriticalSection
(
&
d3d8_cs
);
hr
=
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
CONST
WINED3DBOX
*
)
pDirtyBox
);
LeaveCriticalSection
(
&
d3d8_cs
);
return
hr
;
}
...
...
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