Commit e9cbc66e authored by Alexandre Julliard's avatar Alexandre Julliard

wined3d: Make the virtual table functions static where possible.

parent 6c5eff90
...@@ -163,7 +163,7 @@ static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) { ...@@ -163,7 +163,7 @@ static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
* IUnknown parts follows * IUnknown parts follows
**********************************************************/ **********************************************************/
HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj) static HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
{ {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
...@@ -179,7 +179,7 @@ HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *p ...@@ -179,7 +179,7 @@ HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *p
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) { static ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
ULONG refCount = InterlockedIncrement(&This->ref); ULONG refCount = InterlockedIncrement(&This->ref);
...@@ -187,7 +187,7 @@ ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) { ...@@ -187,7 +187,7 @@ ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
return refCount; return refCount;
} }
ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) { static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref); TRACE("(%p) : Releasing from %ld\n", This, This->ref);
...@@ -772,7 +772,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) { ...@@ -772,7 +772,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
* IWineD3D implementation follows * IWineD3D implementation follows
**********************************************************/ **********************************************************/
UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) { static UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
/* FIXME: Set to one for now to imply the display */ /* FIXME: Set to one for now to imply the display */
...@@ -780,13 +780,13 @@ UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) { ...@@ -780,13 +780,13 @@ UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
return 1; return 1;
} }
HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) { static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
return WINED3D_OK; return WINED3D_OK;
} }
HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) { static HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter); FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) { if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
...@@ -799,7 +799,7 @@ HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) { ...@@ -799,7 +799,7 @@ HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
of the same bpp but different resolutions */ of the same bpp but different resolutions */
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) { static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format)); TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
...@@ -853,7 +853,7 @@ UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, ...@@ -853,7 +853,7 @@ UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter,
} }
/* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, WINED3DDISPLAYMODE* pMode) { static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, WINED3DDISPLAYMODE* pMode) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format)); TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
...@@ -960,7 +960,7 @@ HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINE ...@@ -960,7 +960,7 @@ HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINE
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE* pMode) { static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE* pMode) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
...@@ -1014,7 +1014,7 @@ static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Ada ...@@ -1014,7 +1014,7 @@ static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Ada
/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
and fields being inserted in the middle, a new structure is used in place */ and fields being inserted in the middle, a new structure is used in place */
HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
WINED3DADAPTER_IDENTIFIER* pIdentifier) { WINED3DADAPTER_IDENTIFIER* pIdentifier) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
...@@ -1215,7 +1215,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ct ...@@ -1215,7 +1215,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ct
#endif #endif
} }
HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT AdapterFormat, WINED3DFORMAT AdapterFormat,
WINED3DFORMAT RenderTargetFormat, WINED3DFORMAT RenderTargetFormat,
WINED3DFORMAT DepthStencilFormat) { WINED3DFORMAT DepthStencilFormat) {
...@@ -1271,7 +1271,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter ...@@ -1271,7 +1271,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
return hr; return hr;
} }
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT SurfaceFormat, WINED3DFORMAT SurfaceFormat,
BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
...@@ -1302,7 +1302,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Ada ...@@ -1302,7 +1302,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Ada
return WINED3DERR_NOTAVAILABLE; return WINED3DERR_NOTAVAILABLE;
} }
HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE CheckType, static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE CheckType,
WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) { WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
...@@ -1343,7 +1343,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED ...@@ -1343,7 +1343,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED
return WINED3DERR_NOTAVAILABLE; return WINED3DERR_NOTAVAILABLE;
} }
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) { WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ", TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
...@@ -1435,7 +1435,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WIN ...@@ -1435,7 +1435,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WIN
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) { WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
...@@ -1451,7 +1451,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT ...@@ -1451,7 +1451,7 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT
/* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
subset of a D3DCAPS9 structure. However, it has to come via a void * subset of a D3DCAPS9 structure. However, it has to come via a void *
as the d3d8 interface cannot import the d3d9 header */ as the d3d8 interface cannot import the d3d9 header */
HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) { static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
...@@ -1794,7 +1794,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D ...@@ -1794,7 +1794,7 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
/* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS, /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
and fields being inserted in the middle, a new structure is used in place */ and fields being inserted in the middle, a new structure is used in place */
HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, HWND hFocusWindow, static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, IWineD3DDevice** ppReturnedDeviceInterface, DWORD BehaviourFlags, IWineD3DDevice** ppReturnedDeviceInterface,
IUnknown *parent) { IUnknown *parent) {
...@@ -1899,7 +1899,7 @@ create_device_error: ...@@ -1899,7 +1899,7 @@ create_device_error:
} }
HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) { static HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
IWineD3DImpl *This = (IWineD3DImpl *)iface; IWineD3DImpl *This = (IWineD3DImpl *)iface;
IUnknown_AddRef(This->parent); IUnknown_AddRef(This->parent);
*pParent = This->parent; *pParent = This->parent;
......
...@@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); ...@@ -30,7 +30,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* ******************************************* /* *******************************************
IWineD3DIndexBuffer IUnknown parts follow IWineD3DIndexBuffer IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -46,14 +46,14 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface ...@@ -46,14 +46,14 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) { static ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref); ULONG ref = InterlockedIncrement(&This->resource.ref);
TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1); TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
return ref; return ref;
} }
ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) { static ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref); ULONG ref = InterlockedDecrement(&This->resource.ref);
TRACE("(%p) : Releasing from %ld\n", This, ref + 1); TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
...@@ -67,57 +67,57 @@ ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) { ...@@ -67,57 +67,57 @@ ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
/* **************************************************** /* ****************************************************
IWineD3DIndexBuffer IWineD3DResource parts follow IWineD3DIndexBuffer IWineD3DResource parts follow
**************************************************** */ **************************************************** */
HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) { static HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
} }
HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { static HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
} }
HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { static HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
} }
HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) { static HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
} }
DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) { static DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
} }
DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) { static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
} }
void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) { static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
} }
WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) { static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
} }
HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) { static HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
} }
/* ****************************************************** /* ******************************************************
IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
****************************************************** */ ****************************************************** */
HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { static HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags); TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
*ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock; *ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock;
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) { static HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
TRACE("(%p) : stub\n", This); TRACE("(%p) : stub\n", This);
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, WINED3DINDEXBUFFER_DESC *pDesc) { static HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, WINED3DINDEXBUFFER_DESC *pDesc) {
IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface; IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
......
...@@ -31,7 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); ...@@ -31,7 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define SIZE_BITS (DDPCAPS_1BIT | DDPCAPS_2BIT | DDPCAPS_4BIT | DDPCAPS_8BIT) #define SIZE_BITS (DDPCAPS_1BIT | DDPCAPS_2BIT | DDPCAPS_4BIT | DDPCAPS_8BIT)
HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID refiid, void **obj) { static HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID refiid, void **obj) {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(refiid),obj);
...@@ -47,7 +47,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID ...@@ -47,7 +47,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID
} }
} }
ULONG WINAPI IWineD3DPaletteImpl_AddRef(IWineD3DPalette *iface) { static ULONG WINAPI IWineD3DPaletteImpl_AddRef(IWineD3DPalette *iface) {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
ULONG ref = InterlockedIncrement(&This->ref); ULONG ref = InterlockedIncrement(&This->ref);
...@@ -56,7 +56,7 @@ ULONG WINAPI IWineD3DPaletteImpl_AddRef(IWineD3DPalette *iface) { ...@@ -56,7 +56,7 @@ ULONG WINAPI IWineD3DPaletteImpl_AddRef(IWineD3DPalette *iface) {
return ref; return ref;
} }
ULONG WINAPI IWineD3DPaletteImpl_Release(IWineD3DPalette *iface) { static ULONG WINAPI IWineD3DPaletteImpl_Release(IWineD3DPalette *iface) {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
ULONG ref = InterlockedDecrement(&This->ref); ULONG ref = InterlockedDecrement(&This->ref);
...@@ -81,7 +81,7 @@ DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) { ...@@ -81,7 +81,7 @@ DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) {
} }
} }
HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) { static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%08lx,%ld,%ld,%p)\n",This,Flags,Start,Count,PalEnt); TRACE("(%p)->(%08lx,%ld,%ld,%p)\n",This,Flags,Start,Count,PalEnt);
...@@ -104,7 +104,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flag ...@@ -104,7 +104,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flag
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) static HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt)
{ {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
ResourceList *res; ResourceList *res;
...@@ -156,7 +156,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DWORD Flag ...@@ -156,7 +156,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DWORD Flag
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DPaletteImpl_GetCaps(IWineD3DPalette *iface, DWORD *Caps) { static HRESULT WINAPI IWineD3DPaletteImpl_GetCaps(IWineD3DPalette *iface, DWORD *Caps) {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%p)\n", This, Caps); TRACE("(%p)->(%p)\n", This, Caps);
...@@ -164,7 +164,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_GetCaps(IWineD3DPalette *iface, DWORD *Caps) ...@@ -164,7 +164,7 @@ HRESULT WINAPI IWineD3DPaletteImpl_GetCaps(IWineD3DPalette *iface, DWORD *Caps)
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DPaletteImpl_GetParent(IWineD3DPalette *iface, IUnknown **Parent) { static HRESULT WINAPI IWineD3DPaletteImpl_GetParent(IWineD3DPalette *iface, IUnknown **Parent) {
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%p)\n", This, Parent); TRACE("(%p)->(%p)\n", This, Parent);
......
...@@ -44,7 +44,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); ...@@ -44,7 +44,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
/* ******************************************* /* *******************************************
IWineD3DPixelShader IUnknown parts follow IWineD3DPixelShader IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -60,13 +60,13 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface ...@@ -60,13 +60,13 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DPixelShaderImpl_AddRef(IWineD3DPixelShader *iface) { static ULONG WINAPI IWineD3DPixelShaderImpl_AddRef(IWineD3DPixelShader *iface) {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref); return InterlockedIncrement(&This->ref);
} }
ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) { static ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref); TRACE("(%p) : Releasing from %ld\n", This, This->ref);
...@@ -93,7 +93,7 @@ ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) { ...@@ -93,7 +93,7 @@ ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) {
IWineD3DPixelShader IWineD3DPixelShader parts follow IWineD3DPixelShader IWineD3DPixelShader parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUnknown** parent){ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUnknown** parent){
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
*parent = This->parent; *parent = This->parent;
...@@ -102,7 +102,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUn ...@@ -102,7 +102,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUn
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWineD3DDevice **pDevice){ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWineD3DDevice **pDevice){
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
*pDevice = (IWineD3DDevice *)This->wineD3DDevice; *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
...@@ -111,7 +111,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWi ...@@ -111,7 +111,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWi
} }
HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VOID* pData, UINT* pSizeOfData) { static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VOID* pData, UINT* pSizeOfData) {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)impl; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)impl;
TRACE("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData); TRACE("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
...@@ -1387,7 +1387,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader( ...@@ -1387,7 +1387,7 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
#endif #endif
} }
HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) { static HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, CONST DWORD *pFunction) {
IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface;
const DWORD* pToken = pFunction; const DWORD* pToken = pFunction;
const SHADER_OPCODE *curOpcode = NULL; const SHADER_OPCODE *curOpcode = NULL;
......
...@@ -33,7 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); ...@@ -33,7 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* ******************************************* /* *******************************************
IWineD3DQuery IUnknown parts follow IWineD3DQuery IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -48,13 +48,13 @@ HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID rii ...@@ -48,13 +48,13 @@ HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID rii
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) { static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref); return InterlockedIncrement(&This->ref);
} }
ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref); TRACE("(%p) : Releasing from %ld\n", This, This->ref);
...@@ -69,7 +69,7 @@ ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { ...@@ -69,7 +69,7 @@ ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
/* ******************************************* /* *******************************************
IWineD3DQuery IWineD3DQuery parts follow IWineD3DQuery IWineD3DQuery parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){ static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
*parent= (IUnknown*) parent; *parent= (IUnknown*) parent;
...@@ -78,7 +78,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** pare ...@@ -78,7 +78,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** pare
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){ static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
*pDevice = (IWineD3DDevice *)This->wineD3DDevice; *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
...@@ -87,7 +87,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice ...@@ -87,7 +87,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice
} }
HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
if(dwSize == 0){ if(dwSize == 0){
/*you can use this method to poll the resource for the query status*/ /*you can use this method to poll the resource for the query status*/
...@@ -244,7 +244,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWOR ...@@ -244,7 +244,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWOR
} }
DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){ static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
int dataSize = 0; int dataSize = 0;
FIXME("(%p) : stub\n", This); FIXME("(%p) : stub\n", This);
...@@ -304,13 +304,13 @@ DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){ ...@@ -304,13 +304,13 @@ DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
} }
WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){ static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
return This->type; return This->type;
} }
HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
FIXME("(%p) : stub\n", This); FIXME("(%p) : stub\n", This);
return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
......
...@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); ...@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/********************************************************** /**********************************************************
* IWineD3DStateBlockImpl IUnknown parts follows * IWineD3DStateBlockImpl IUnknown parts follows
**********************************************************/ **********************************************************/
HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,REFIID riid,LPVOID *ppobj) static HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,REFIID riid,LPVOID *ppobj)
{ {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -44,7 +44,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,R ...@@ -44,7 +44,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,R
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) { static ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
ULONG refCount = InterlockedIncrement(&This->ref); ULONG refCount = InterlockedIncrement(&This->ref);
...@@ -52,7 +52,7 @@ ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) { ...@@ -52,7 +52,7 @@ ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) {
return refCount; return refCount;
} }
ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) { static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
ULONG refCount = InterlockedDecrement(&This->ref); ULONG refCount = InterlockedDecrement(&This->ref);
...@@ -108,14 +108,14 @@ ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) { ...@@ -108,14 +108,14 @@ ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
/********************************************************** /**********************************************************
* IWineD3DStateBlockImpl parts follows * IWineD3DStateBlockImpl parts follows
**********************************************************/ **********************************************************/
HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent) { static HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent) {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
IUnknown_AddRef(This->parent); IUnknown_AddRef(This->parent);
*pParent = This->parent; *pParent = This->parent;
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWineD3DDevice** ppDevice){ static HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWineD3DDevice** ppDevice){
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
...@@ -125,7 +125,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWine ...@@ -125,7 +125,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWine
} }
HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
IWineD3DStateBlockImpl *targetStateBlock = This->wineD3DDevice->stateBlock; IWineD3DStateBlockImpl *targetStateBlock = This->wineD3DDevice->stateBlock;
...@@ -412,7 +412,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){ ...@@ -412,7 +412,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface){ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface){
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
IWineD3DDevice* pDevice = (IWineD3DDevice*)This->wineD3DDevice; IWineD3DDevice* pDevice = (IWineD3DDevice*)This->wineD3DDevice;
...@@ -606,7 +606,7 @@ should really perform a delta so that only the changes get updated*/ ...@@ -606,7 +606,7 @@ should really perform a delta so that only the changes get updated*/
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) { static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) {
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice; IWineD3DDevice *device = (IWineD3DDevice *)This->wineD3DDevice;
IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device; IWineD3DDeviceImpl *ThisDevice = (IWineD3DDeviceImpl *)device;
......
...@@ -282,7 +282,7 @@ const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface) { ...@@ -282,7 +282,7 @@ const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface) {
return (CONST void*)(This->resource.allocatedMemory); return (CONST void*)(This->resource.allocatedMemory);
} }
HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice; IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
IWineD3DSwapChainImpl *swapchain = NULL; IWineD3DSwapChainImpl *swapchain = NULL;
...@@ -690,7 +690,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE ...@@ -690,7 +690,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) { static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
GLint skipBytes = 0; GLint skipBytes = 0;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice; IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
...@@ -1408,7 +1408,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_ ...@@ -1408,7 +1408,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, unsigned long len, CONVERT_
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) { static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
if (This->Flags & SFLAG_INTEXTURE) { if (This->Flags & SFLAG_INTEXTURE) {
...@@ -1917,7 +1917,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL ...@@ -1917,7 +1917,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) { static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DDevice *D3D = (IWineD3DDevice *) This->resource.wineD3DDevice; IWineD3DDevice *D3D = (IWineD3DDevice *) This->resource.wineD3DDevice;
TRACE("(%p)->(%p,%lx)\n", This, override, Flags); TRACE("(%p)->(%p,%lx)\n", This, override, Flags);
...@@ -1938,7 +1938,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface ...@@ -1938,7 +1938,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface
} }
/* Not called from the VTable */ /* Not called from the VTable */
HRESULT WINAPI IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) { static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) {
D3DRECT rect; D3DRECT rect;
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice; IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
IWineD3DSwapChainImpl *swapchain = NULL; IWineD3DSwapChainImpl *swapchain = NULL;
...@@ -2419,7 +2419,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * ...@@ -2419,7 +2419,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) { static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
TRACE("(%p)->(%p,%p,%p,%lx,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx); TRACE("(%p)->(%p,%p,%p,%lx,%p)\n", This, DestRect, SrcSurface, SrcRect, Flags, DDBltFx);
...@@ -2684,7 +2684,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Fla ...@@ -2684,7 +2684,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Fla
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) { static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
/** Check against the maximum texture sizes supported by the video card **/ /** Check against the maximum texture sizes supported by the video card **/
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
......
...@@ -127,7 +127,7 @@ x11_copy_to_screen(IWineD3DSurfaceImpl *This, ...@@ -127,7 +127,7 @@ x11_copy_to_screen(IWineD3DSurfaceImpl *This,
* wrong in the parent library. Write an informative warning * wrong in the parent library. Write an informative warning
* *
*****************************************************************************/ *****************************************************************************/
void WINAPI static void WINAPI
IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface) IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
{ {
ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface); ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
...@@ -150,7 +150,7 @@ IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface) ...@@ -150,7 +150,7 @@ IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
* WINED3DERR_INVALIDCALL on errors * WINED3DERR_INVALIDCALL on errors
* *
*****************************************************************************/ *****************************************************************************/
HRESULT WINAPI static HRESULT WINAPI
IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
WINED3DLOCKED_RECT* pLockedRect, WINED3DLOCKED_RECT* pLockedRect,
CONST RECT* pRect, CONST RECT* pRect,
...@@ -233,7 +233,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, ...@@ -233,7 +233,7 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
* WINED3DERR_INVALIDCALL on failure * WINED3DERR_INVALIDCALL on failure
* *
*****************************************************************************/ *****************************************************************************/
HRESULT WINAPI static HRESULT WINAPI
IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface) IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
{ {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
...@@ -291,7 +291,7 @@ IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface) ...@@ -291,7 +291,7 @@ IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
* WINED3D_OK on success * WINED3D_OK on success
* *
*****************************************************************************/ *****************************************************************************/
HRESULT WINAPI static HRESULT WINAPI
IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
IWineD3DSurface *override, IWineD3DSurface *override,
DWORD Flags) DWORD Flags)
......
...@@ -55,14 +55,14 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_fps); ...@@ -55,14 +55,14 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_fps);
/* IDirect3DSwapChain IUnknown parts follow: */ /* IDirect3DSwapChain IUnknown parts follow: */
ULONG WINAPI IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain *iface) { static ULONG WINAPI IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
DWORD refCount = InterlockedIncrement(&This->ref); DWORD refCount = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1); TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
return refCount; return refCount;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj); TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
...@@ -82,7 +82,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, RE ...@@ -82,7 +82,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, RE
} }
ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) { static ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
DWORD refCount; DWORD refCount;
refCount = InterlockedDecrement(&This->ref); refCount = InterlockedDecrement(&This->ref);
...@@ -124,7 +124,7 @@ ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) { ...@@ -124,7 +124,7 @@ ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
return refCount; return refCount;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){ static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
*ppParent = This->parent; *ppParent = This->parent;
IUnknown_AddRef(*ppParent); IUnknown_AddRef(*ppParent);
...@@ -133,7 +133,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknow ...@@ -133,7 +133,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknow
} }
/*IWineD3DSwapChain parts follow: */ /*IWineD3DSwapChain parts follow: */
HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) { static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
ENTER_GL(); ENTER_GL();
...@@ -336,7 +336,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST REC ...@@ -336,7 +336,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST REC
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) { static HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
WINED3DFORMAT d3dformat; WINED3DFORMAT d3dformat;
UINT width; UINT width;
...@@ -369,7 +369,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface ...@@ -369,7 +369,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) { static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
...@@ -391,7 +391,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UIN ...@@ -391,7 +391,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UIN
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) { static HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
static BOOL showFixmes = TRUE; static BOOL showFixmes = TRUE;
pRasterStatus->InVBlank = TRUE; pRasterStatus->InVBlank = TRUE;
...@@ -404,7 +404,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, W ...@@ -404,7 +404,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, W
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) { static HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hdc; HDC hdc;
int bpp = 0; int bpp = 0;
...@@ -432,7 +432,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WI ...@@ -432,7 +432,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WI
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) { static HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice; *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
...@@ -444,7 +444,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3 ...@@ -444,7 +444,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) { static HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
*pPresentationParameters->BackBufferWidth = This->presentParms.BackBufferWidth; *pPresentationParameters->BackBufferWidth = This->presentParms.BackBufferWidth;
...@@ -463,7 +463,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *ifa ...@@ -463,7 +463,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *ifa
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){ static HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC; HDC hDC;
...@@ -475,7 +475,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWOR ...@@ -475,7 +475,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWOR
} }
HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){ static HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC; HDC hDC;
......
...@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); ...@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* ******************************************* /* *******************************************
IWineD3DVertexBuffer IUnknown parts follow IWineD3DVertexBuffer IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -45,14 +45,14 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa ...@@ -45,14 +45,14 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) { static ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
ULONG ref = InterlockedIncrement(&This->resource.ref); ULONG ref = InterlockedIncrement(&This->resource.ref);
TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1); TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
return ref; return ref;
} }
ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) { static ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
ULONG ref = InterlockedDecrement(&This->resource.ref); ULONG ref = InterlockedDecrement(&This->resource.ref);
TRACE("(%p) : Releasing from %ld\n", This, ref + 1); TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
...@@ -66,58 +66,58 @@ ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) { ...@@ -66,58 +66,58 @@ ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
/* **************************************************** /* ****************************************************
IWineD3DVertexBuffer IWineD3DResource parts follow IWineD3DVertexBuffer IWineD3DResource parts follow
**************************************************** */ **************************************************** */
HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) { static HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { static HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { static HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) { static HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
} }
DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) { static DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
} }
DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) { static DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
} }
void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) { static void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
} }
WINED3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) { static WINED3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) { static HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
} }
/* ****************************************************** /* ******************************************************
IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
****************************************************** */ ****************************************************** */
HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { static HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->resource.allocatedMemory + OffsetToLock, This->resource.allocatedMemory, OffsetToLock); TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->resource.allocatedMemory + OffsetToLock, This->resource.allocatedMemory, OffsetToLock);
/* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
*ppbData = This->resource.allocatedMemory + OffsetToLock; *ppbData = This->resource.allocatedMemory + OffsetToLock;
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) { static HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
TRACE("(%p) : stub\n", This); TRACE("(%p) : stub\n", This);
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, WINED3DVERTEXBUFFER_DESC *pDesc) { static HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, WINED3DVERTEXBUFFER_DESC *pDesc) {
IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
......
...@@ -394,7 +394,7 @@ static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDec ...@@ -394,7 +394,7 @@ static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDec
/* ******************************************* /* *******************************************
IWineD3DVertexDeclaration IUnknown parts follow IWineD3DVertexDeclaration IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -409,13 +409,13 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclar ...@@ -409,13 +409,13 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclar
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) { static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref); return InterlockedIncrement(&This->ref);
} }
ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) { static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref); TRACE("(%p) : Releasing from %ld\n", This, This->ref);
...@@ -434,7 +434,7 @@ ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *if ...@@ -434,7 +434,7 @@ ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *if
IWineD3DVertexDeclaration parts follow IWineD3DVertexDeclaration parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
*parent= This->parent; *parent= This->parent;
...@@ -443,7 +443,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration ...@@ -443,7 +443,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) { static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice); TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
...@@ -479,7 +479,7 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVert ...@@ -479,7 +479,7 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVert
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) { static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements); TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements);
...@@ -498,7 +498,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDecla ...@@ -498,7 +498,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDecla
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) { static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
HRESULT hr = WINED3D_OK; HRESULT hr = WINED3D_OK;
...@@ -517,7 +517,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclar ...@@ -517,7 +517,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclar
return hr; return hr;
} }
HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) { static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface; IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
HRESULT hr = WINED3D_OK; HRESULT hr = WINED3D_OK;
......
...@@ -1417,7 +1417,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantB(IWineD3DVertexShader *iface ...@@ -1417,7 +1417,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantB(IWineD3DVertexShader *iface
/* ******************************************* /* *******************************************
IWineD3DVertexShader IUnknown parts follow IWineD3DVertexShader IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -1433,13 +1433,13 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *ifa ...@@ -1433,13 +1433,13 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *ifa
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DVertexShaderImpl_AddRef(IWineD3DVertexShader *iface) { static ULONG WINAPI IWineD3DVertexShaderImpl_AddRef(IWineD3DVertexShader *iface) {
IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref); return InterlockedIncrement(&This->ref);
} }
ULONG WINAPI IWineD3DVertexShaderImpl_Release(IWineD3DVertexShader *iface) { static ULONG WINAPI IWineD3DVertexShaderImpl_Release(IWineD3DVertexShader *iface) {
IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref); TRACE("(%p) : Releasing from %ld\n", This, This->ref);
...@@ -1461,7 +1461,7 @@ ULONG WINAPI IWineD3DVertexShaderImpl_Release(IWineD3DVertexShader *iface) { ...@@ -1461,7 +1461,7 @@ ULONG WINAPI IWineD3DVertexShaderImpl_Release(IWineD3DVertexShader *iface) {
IWineD3DVertexShader IWineD3DVertexShader parts follow IWineD3DVertexShader IWineD3DVertexShader parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVertexShaderImpl_GetParent(IWineD3DVertexShader *iface, IUnknown** parent){ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetParent(IWineD3DVertexShader *iface, IUnknown** parent){
IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
*parent = This->parent; *parent = This->parent;
...@@ -1470,7 +1470,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetParent(IWineD3DVertexShader *iface, I ...@@ -1470,7 +1470,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetParent(IWineD3DVertexShader *iface, I
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, IWineD3DDevice **pDevice){ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, IWineD3DDevice **pDevice){
IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
*pDevice = (IWineD3DDevice *)This->wineD3DDevice; *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
...@@ -1478,7 +1478,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, I ...@@ -1478,7 +1478,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, I
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl, VOID* pData, UINT* pSizeOfData) { static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl, VOID* pData, UINT* pSizeOfData) {
IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)impl; IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)impl;
TRACE("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData); TRACE("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData);
...@@ -1503,7 +1503,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl, ...@@ -1503,7 +1503,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl,
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface, CONST DWORD *pFunction) { static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface, CONST DWORD *pFunction) {
IWineD3DVertexShaderImpl *This =(IWineD3DVertexShaderImpl *)iface; IWineD3DVertexShaderImpl *This =(IWineD3DVertexShaderImpl *)iface;
const DWORD* pToken = pFunction; const DWORD* pToken = pFunction;
const SHADER_OPCODE* curOpcode = NULL; const SHADER_OPCODE* curOpcode = NULL;
......
...@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); ...@@ -29,7 +29,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* ******************************************* /* *******************************************
IWineD3DVolume IUnknown parts follow IWineD3DVolume IUnknown parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
...@@ -44,13 +44,13 @@ HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID r ...@@ -44,13 +44,13 @@ HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID r
return E_NOINTERFACE; return E_NOINTERFACE;
} }
ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) { static ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
return InterlockedIncrement(&This->resource.ref); return InterlockedIncrement(&This->resource.ref);
} }
ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) { static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
...@@ -65,46 +65,46 @@ ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) { ...@@ -65,46 +65,46 @@ ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
/* **************************************************** /* ****************************************************
IWineD3DVolume IWineD3DResource parts follow IWineD3DVolume IWineD3DResource parts follow
**************************************************** */ **************************************************** */
HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) { static HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
} }
HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) { static HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
} }
HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
} }
HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
} }
HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) { static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
} }
DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) { static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
} }
DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) { static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
} }
void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) { static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
} }
WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) { static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
} }
/* ******************************************* /* *******************************************
IWineD3DVolume parts follow IWineD3DVolume parts follow
******************************************* */ ******************************************* */
HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnknown **ppContainerParent) { static HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnknown **ppContainerParent) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : ppContainerParent %p\n", This, ppContainerParent); TRACE("(%p) : ppContainerParent %p\n", This, ppContainerParent);
...@@ -127,7 +127,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnk ...@@ -127,7 +127,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnk
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) { static HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
...@@ -145,7 +145,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID rii ...@@ -145,7 +145,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID rii
return IUnknown_QueryInterface(This->container, riid, ppContainer); return IUnknown_QueryInterface(This->container, riid, ppContainer);
} }
HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) { static HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc); TRACE("(%p) : copying into %p\n", This, pDesc);
...@@ -160,7 +160,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_D ...@@ -160,7 +160,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_D
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) { static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
FIXME("(%p) : pBox=%p stub\n", This, pBox); FIXME("(%p) : pBox=%p stub\n", This, pBox);
...@@ -221,7 +221,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_B ...@@ -221,7 +221,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_B
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) { static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
if (FALSE == This->locked) { if (FALSE == This->locked) {
ERR("trying to lock unlocked volume@%p\n", This); ERR("trying to lock unlocked volume@%p\n", This);
...@@ -235,7 +235,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) { ...@@ -235,7 +235,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
/* Internal use functions follow : */ /* Internal use functions follow : */
HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) { static HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
This->dirty = FALSE; This->dirty = FALSE;
This->lockedBox.Left = This->currentDesc.Width; This->lockedBox.Left = This->currentDesc.Width;
...@@ -247,7 +247,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) { ...@@ -247,7 +247,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) { static HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
This->dirty = TRUE; This->dirty = TRUE;
if (NULL != pDirtyBox) { if (NULL != pDirtyBox) {
...@@ -268,7 +268,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED ...@@ -268,7 +268,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) { static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("This %p, container %p\n", This, container); TRACE("This %p, container %p\n", This, container);
...@@ -281,7 +281,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBa ...@@ -281,7 +281,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBa
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) { static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice; IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
......
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