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wine
wine-winehq
Commits
e9ebbfc0
Commit
e9ebbfc0
authored
Sep 02, 2003
by
Robert Reif
Committed by
Alexandre Julliard
Sep 02, 2003
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Plain Diff
Now that reference counting is correct, there is no need to check if
the base object goes away.
parent
5cab2b35
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Side-by-side
Showing
3 changed files
with
0 additions
and
55 deletions
+0
-55
buffer.c
dlls/dsound/buffer.c
+0
-10
dsound_private.h
dlls/dsound/dsound_private.h
+0
-1
sound3d.c
dlls/dsound/sound3d.c
+0
-44
No files found.
dlls/dsound/buffer.c
View file @
e9ebbfc0
...
...
@@ -400,16 +400,6 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) {
}
}
if
(
This
->
ds3db
)
{
WARN
(
"ds3db still has reference
\n
"
);
EnterCriticalSection
(
&
(
This
->
ds3db
->
lock
));
This
->
ds3db
->
dsb
=
NULL
;
LeaveCriticalSection
(
&
(
This
->
ds3db
->
lock
));
}
if
(
This
->
iks
)
IKsPropertySet_Release
((
LPKSPROPERTYSET
)
This
->
iks
);
if
(
This
->
notifies
!=
NULL
)
HeapFree
(
GetProcessHeap
(),
0
,
This
->
notifies
);
...
...
dlls/dsound/dsound_private.h
View file @
e9ebbfc0
...
...
@@ -342,7 +342,6 @@ struct IDirectSound3DBufferImpl
DWORD
ref
;
/* IDirectSound3DBufferImpl fields */
IDirectSoundBufferImpl
*
dsb
;
CRITICAL_SECTION
lock
;
};
HRESULT
WINAPI
IDirectSound3DBufferImpl_Create
(
...
...
dlls/dsound/sound3d.c
View file @
e9ebbfc0
...
...
@@ -397,7 +397,6 @@ static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface
if
(
!
ulReturn
)
{
This
->
dsb
->
ds3db
=
NULL
;
IDirectSoundBuffer_Release
((
LPDIRECTSOUNDBUFFER8
)
This
->
dsb
);
DeleteCriticalSection
(
&
(
This
->
lock
));
HeapFree
(
GetProcessHeap
(),
0
,
This
);
TRACE
(
"(%p) released
\n
"
,
This
);
}
...
...
@@ -423,10 +422,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
return
DSERR_INVALIDPARAM
;
}
if
(
This
->
dsb
)
{
TRACE
(
"returning: all parameters
\n
"
);
*
lpDs3dBuffer
=
This
->
dsb
->
ds3db_ds3db
;
}
return
DS_OK
;
}
...
...
@@ -436,12 +433,10 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
LPDWORD
lpdwOutsideConeAngle
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
,
This
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
);
*
lpdwInsideConeAngle
=
This
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
;
*
lpdwOutsideConeAngle
=
This
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
;
}
return
DS_OK
;
}
...
...
@@ -450,13 +445,11 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
LPD3DVECTOR
lpvConeOrientation
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Cone Orientation vector = (%f,%f,%f)
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
u1
.
x
,
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
u2
.
y
,
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
u3
.
z
);
*
lpvConeOrientation
=
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
;
}
return
DS_OK
;
}
...
...
@@ -465,10 +458,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
LPLONG
lplConeOutsideVolume
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Cone Outside Volume = %ld
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
);
*
lplConeOutsideVolume
=
This
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
;
}
return
DS_OK
;
}
...
...
@@ -477,10 +468,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
LPD3DVALUE
lpfMaxDistance
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Max Distance = %f
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
flMaxDistance
);
*
lpfMaxDistance
=
This
->
dsb
->
ds3db_ds3db
.
flMaxDistance
;
}
return
DS_OK
;
}
...
...
@@ -489,10 +478,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
LPD3DVALUE
lpfMinDistance
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Min Distance = %f
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
flMinDistance
);
*
lpfMinDistance
=
This
->
dsb
->
ds3db_ds3db
.
flMinDistance
;
}
return
DS_OK
;
}
...
...
@@ -501,10 +488,8 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
LPDWORD
lpdwMode
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Mode = %ld
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
dwMode
);
*
lpdwMode
=
This
->
dsb
->
ds3db_ds3db
.
dwMode
;
}
return
DS_OK
;
}
...
...
@@ -513,13 +498,11 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
LPD3DVECTOR
lpvPosition
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Position vector = (%f,%f,%f)
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
u1
.
x
,
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
u2
.
y
,
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
u3
.
z
);
*
lpvPosition
=
This
->
dsb
->
ds3db_ds3db
.
vPosition
;
}
return
DS_OK
;
}
...
...
@@ -528,13 +511,11 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
LPD3DVECTOR
lpvVelocity
)
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
if
(
This
->
dsb
)
{
TRACE
(
"returning: Velocity vector = (%f,%f,%f)
\n
"
,
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
u1
.
x
,
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
u2
.
y
,
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
u3
.
z
);
*
lpvVelocity
=
This
->
dsb
->
ds3db_ds3db
.
vVelocity
;
}
return
DS_OK
;
}
...
...
@@ -558,9 +539,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
return
status
;
}
EnterCriticalSection
(
&
This
->
lock
);
if
(
This
->
dsb
)
{
TRACE
(
"setting: all parameters; dwApply = %ld
\n
"
,
dwApply
);
This
->
dsb
->
ds3db_ds3db
=
*
lpcDs3dBuffer
;
...
...
@@ -570,10 +548,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
status
=
DS_OK
;
}
else
WARN
(
"pointer no longer valid
\n
"
);
LeaveCriticalSection
(
&
This
->
lock
);
return
status
;
}
...
...
@@ -587,7 +561,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld
\n
"
,
dwInsideConeAngle
,
dwOutsideConeAngle
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
dwInsideConeAngle
=
dwInsideConeAngle
;
This
->
dsb
->
ds3db_ds3db
.
dwOutsideConeAngle
=
dwOutsideConeAngle
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
...
...
@@ -595,7 +568,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -606,7 +578,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld
\n
"
,
x
,
y
,
z
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
u1
.
x
=
x
;
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
u2
.
y
=
y
;
This
->
dsb
->
ds3db_ds3db
.
vConeOrientation
.
u3
.
z
=
z
;
...
...
@@ -616,7 +587,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -627,7 +597,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: ConeOutsideVolume = %ld; dwApply = %ld
\n
"
,
lConeOutsideVolume
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
lConeOutsideVolume
=
lConeOutsideVolume
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
...
...
@@ -635,7 +604,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -646,7 +614,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: MaxDistance = %f; dwApply = %ld
\n
"
,
fMaxDistance
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
flMaxDistance
=
fMaxDistance
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
...
...
@@ -654,7 +621,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -665,7 +631,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: MinDistance = %f; dwApply = %ld
\n
"
,
fMinDistance
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
flMinDistance
=
fMinDistance
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
...
...
@@ -673,7 +638,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -684,7 +648,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: Mode = %ld; dwApply = %ld
\n
"
,
dwMode
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
dwMode
=
dwMode
;
if
(
dwApply
==
DS3D_IMMEDIATE
)
{
...
...
@@ -692,7 +655,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -703,7 +665,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: Position vector = (%f,%f,%f); dwApply = %ld
\n
"
,
x
,
y
,
z
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
u1
.
x
=
x
;
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
u2
.
y
=
y
;
This
->
dsb
->
ds3db_ds3db
.
vPosition
.
u3
.
z
=
z
;
...
...
@@ -713,7 +674,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -724,7 +684,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
{
ICOM_THIS
(
IDirectSound3DBufferImpl
,
iface
);
TRACE
(
"setting: Velocity vector = (%f,%f,%f); dwApply = %ld
\n
"
,
x
,
y
,
z
,
dwApply
);
if
(
This
->
dsb
)
{
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
u1
.
x
=
x
;
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
u2
.
y
=
y
;
This
->
dsb
->
ds3db_ds3db
.
vVelocity
.
u3
.
z
=
z
;
...
...
@@ -734,7 +693,6 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
DSOUND_Mix3DBuffer
(
This
->
dsb
);
}
This
->
dsb
->
ds3db_need_recalc
=
TRUE
;
}
return
DS_OK
;
}
...
...
@@ -804,8 +762,6 @@ HRESULT WINAPI IDirectSound3DBufferImpl_Create(
ds3db
->
dsb
->
ds3db_need_recalc
=
TRUE
;
InitializeCriticalSection
(
&
(
ds3db
->
lock
));
IDirectSoundBuffer_AddRef
((
LPDIRECTSOUNDBUFFER8
)
dsb
);
*
pds3db
=
ds3db
;
...
...
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