Commit ea0b3b42 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a struct wined3d_shader_src_param to shader_arb_add_src_param().

parent 1ae060be
......@@ -551,20 +551,20 @@ static void shader_arb_get_register_name(IWineD3DBaseShader *iface, WINED3DSHADE
}
static void shader_arb_add_src_param(const struct wined3d_shader_instruction *ins,
DWORD param, char *str)
const struct wined3d_shader_src_param *wined3d_src, char *str)
{
char register_name[255];
char swizzle[6];
BOOL is_color;
if ((param & WINED3DSP_SRCMOD_MASK) == WINED3DSPSM_NEG) strcat(str, " -");
if (wined3d_src->modifiers == WINED3DSPSM_NEG) strcat(str, " -");
else strcat(str, " ");
shader_arb_get_register_name(ins->ctx->shader, shader_get_regtype(param), param & WINED3DSP_REGNUM_MASK,
param & WINED3DSHADER_ADDRMODE_RELATIVE, register_name, &is_color);
shader_arb_get_register_name(ins->ctx->shader, wined3d_src->register_type,
wined3d_src->register_idx, !!wined3d_src->rel_addr, register_name, &is_color);
strcat(str, register_name);
shader_arb_get_swizzle(param, is_color, swizzle);
shader_arb_get_swizzle(wined3d_src->token, is_color, swizzle);
strcat(str, swizzle);
}
......@@ -1043,7 +1043,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
for (i = 0; i < ins->src_count; ++i)
{
strcat(arguments, ",");
shader_arb_add_src_param(ins, ins->src[i].token, arguments);
shader_arb_add_src_param(ins, &ins->src[i], arguments);
}
}
shader_addline(buffer, "%s%s;\n", instruction, arguments);
......@@ -1068,7 +1068,7 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
src0_param[0] = '\0';
if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
{
shader_arb_add_src_param(ins, ins->src[0].token, src0_param);
shader_arb_add_src_param(ins, &ins->src[0], src0_param);
shader_addline(buffer, "ADD TMP.x, %s, helper_const.z;\n", src0_param);
shader_addline(buffer, "ARL A0.x, TMP.x;\n");
}
......@@ -1077,9 +1077,11 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
/* Apple's ARB_vertex_program implementation does not accept an ARL source argument
* with more than one component. Thus replicate the first source argument over all
* 4 components. For example, .xyzw -> .x (or better: .xxxx), .zwxy -> .z, etc) */
DWORD parm = ins->src[0].token & ~(WINED3DSP_SWIZZLE_MASK);
parm |= ((ins->src[0].token >> WINED3DSP_SWIZZLE_SHIFT) & 0x3) * (0x55 << WINED3DSP_SWIZZLE_SHIFT);
shader_arb_add_src_param(ins, parm, src0_param);
struct wined3d_shader_src_param tmp_src = ins->src[0];
tmp_src.token &= ~WINED3DSP_SWIZZLE_MASK;
tmp_src.token |= ((ins->src[0].token >> WINED3DSP_SWIZZLE_SHIFT) & 0x3)
* (0x55 << WINED3DSP_SWIZZLE_SHIFT);
shader_arb_add_src_param(ins, &tmp_src, src0_param);
shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
}
}
......@@ -1651,7 +1653,7 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
strcpy(tmpLine, instruction);
shader_arb_add_dst_param(ins, &ins->dst[0], tmpLine); /* Destination */
strcat(tmpLine, ",");
shader_arb_add_src_param(ins, ins->src[0].token, tmpLine);
shader_arb_add_src_param(ins, &ins->src[0], tmpLine);
if ((WINED3DSP_NOSWIZZLE >> WINED3DSP_SWIZZLE_SHIFT) == swizzle) {
/* Dx sdk says .x is used if no swizzle is given, but our test shows that
* .w is used
......
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