Commit ea2f7a27 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove some redundant returns.

parent 67cba487
......@@ -134,8 +134,6 @@ fail:
if (This->buffer_object) GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object));
This->buffer_object = 0;
LEAVE_GL();
return;
}
static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
......@@ -936,7 +934,6 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
end:
context_release(context);
return;
}
static WINED3DRESOURCETYPE STDMETHODCALLTYPE buffer_GetType(IWineD3DBuffer *iface)
......
......@@ -1297,14 +1297,9 @@ static void IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *fi
IWineD3DDevice_ColorFill((IWineD3DDevice *) This, This->logo_surface, NULL, 0xffffffff);
}
out:
if(dcb) {
DeleteDC(dcb);
}
if(hbm) {
DeleteObject(hbm);
}
return;
out:
if (dcb) DeleteDC(dcb);
if (hbm) DeleteObject(hbm);
}
/* Context activation is done by the caller. */
......@@ -1809,8 +1804,6 @@ static void WINAPI IWineD3DDeviceImpl_SetMultithreaded(IWineD3DDevice *iface) {
/*For now just store the flag(needed in case of ddraw) */
This->createParms.BehaviorFlags |= WINED3DCREATE_MULTITHREADED;
return;
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain,
......@@ -6631,7 +6624,6 @@ static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT
IWineD3DSwapChain_SetGammaRamp(swapchain, Flags, pRamp);
IWineD3DSwapChain_Release(swapchain);
}
return;
}
static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapChain, WINED3DGAMMARAMP* pRamp) {
......@@ -6643,7 +6635,6 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i
IWineD3DSwapChain_GetGammaRamp(swapchain, pRamp);
IWineD3DSwapChain_Release(swapchain);
}
return;
}
......
......@@ -4473,8 +4473,6 @@ static inline void drawPrimitiveTraceDataLocations(const struct wined3d_stream_i
TRACE_STRIDED((dataLocations), WINED3D_FFP_TEXCOORD5);
TRACE_STRIDED((dataLocations), WINED3D_FFP_TEXCOORD6);
TRACE_STRIDED((dataLocations), WINED3D_FFP_TEXCOORD7);
return;
}
static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
......@@ -4878,8 +4876,6 @@ static void light(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3
glEnable(GL_LIGHT0 + Index);
checkGLcall("glEnable(GL_LIGHT0 + Index)");
}
return;
}
static void scissorrect(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
......
......@@ -809,7 +809,6 @@ void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb)
if (context) context_release(context);
}
return;
}
static void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
......@@ -928,8 +927,6 @@ static void WINAPI IWineD3DSurfaceImpl_UnLoad(IWineD3DSurface *iface) {
}
context_release(context);
return;
}
/* ******************************************************
......@@ -2757,7 +2754,6 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL
if (context) context_release(context);
}
return;
}
#include <errno.h>
......
......@@ -1866,7 +1866,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
ERR("Should not be called on base texture\n");
return;
}
/* TODO: think about moving this down to resource? */
......
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