Commit ea9f47a7 authored by Martin Storsjo's avatar Martin Storsjo Committed by Alexandre Julliard

ntdll: Properly return errors when failing to unwind.

If libunwind is unavailable, make libunwind_virtual_unwind return an error. Likewise if there was no PE exception info and we didn't try unwinding using libunwind, we need to return an error when realizing we were unable to unwind, instead of just warning and returning success. This fixes hangs/infinite loops on crashes when unwinding fails. Signed-off-by: 's avatarMartin Storsjo <martin@martin.st> Signed-off-by: 's avatarAndré Hentschel <nerv@dawncrow.de> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent f3b64f95
......@@ -597,8 +597,10 @@ static NTSTATUS libunwind_virtual_unwind( ULONG_PTR ip, ULONG_PTR *frame, CONTEX
context->u.s.X24, context->u.s.X25, context->u.s.X26, context->u.s.X27 );
TRACE(" x28=%016lx fp=%016lx lr=%016lx sp=%016lx\n",
context->u.s.X28, context->u.s.Fp, context->u.s.Lr, context->Sp );
#endif
return STATUS_SUCCESS;
#else
return STATUS_INVALID_DISPOSITION;
#endif
}
......@@ -645,7 +647,11 @@ static NTSTATUS virtual_unwind( ULONG type, DISPATCHER_CONTEXT *dispatch, CONTEX
return STATUS_SUCCESS;
}
}
else WARN( "exception data not found in %s\n", debugstr_w(module->BaseDllName.Buffer) );
else
{
WARN( "exception data not found in %s\n", debugstr_w(module->BaseDllName.Buffer) );
return STATUS_INVALID_DISPOSITION;
}
dispatch->EstablisherFrame = context->u.s.Fp;
dispatch->LanguageHandler = NULL;
......
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