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wine
wine-winehq
Commits
eaa1ff0d
Commit
eaa1ff0d
authored
Mar 25, 2008
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Mar 25, 2008
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wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation).
parent
3d707dc8
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directx.c
dlls/wined3d/directx.c
+8
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dlls/wined3d/directx.c
View file @
eaa1ff0d
...
...
@@ -1656,6 +1656,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const WineD3D_Pixe
static
BOOL
IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt
(
const
WineD3D_PixelFormat
*
cfg
,
WINED3DFORMAT
Format
)
{
short
depthSize
,
stencilSize
;
BOOL
lockable
=
FALSE
;
if
(
!
cfg
)
return
FALSE
;
...
...
@@ -1665,7 +1666,13 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_Pixel
return
FALSE
;
}
if
(
cfg
->
depthSize
!=
depthSize
)
if
((
Format
==
WINED3DFMT_D16_LOCKABLE
)
||
(
Format
==
WINED3DFMT_D32F_LOCKABLE
))
lockable
=
TRUE
;
/* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
* We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
* a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
if
(
!
(
cfg
->
depthSize
==
depthSize
||
(
!
lockable
&&
cfg
->
depthSize
>
depthSize
)))
return
FALSE
;
if
(
cfg
->
stencilSize
!=
stencilSize
)
...
...
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