Commit eb00dd0d authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

joy.cpl: Always start input threads and remove num_ff member.

parent 8c6e2a2d
......@@ -92,7 +92,6 @@ struct Graphics
struct JoystickData
{
IDirectInput8W *di;
int num_ff;
struct Graphics graphics;
BOOL stop;
};
......@@ -270,7 +269,6 @@ static BOOL CALLBACK enum_devices( const DIDEVICEINSTANCEW *instance, void *cont
IDirectInputDevice8_SetDataFormat( entry->device, &c_dfDIJoystick );
IDirectInputDevice8_GetCapabilities( entry->device, &caps );
if (caps.dwFlags & DIDC_FORCEFEEDBACK) data->num_ff++;
/* Set axis range to ease the GUI visualization */
proprange.diph.dwSize = sizeof(DIPROPRANGE);
......@@ -846,17 +844,13 @@ static INT_PTR CALLBACK test_dlgproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
refresh_test_joystick_list(hwnd, data);
/* Initialize input thread */
if (!list_empty( &devices ))
{
data->stop = FALSE;
data->stop = FALSE;
/* Set the first joystick as default */
SendDlgItemMessageW(hwnd, IDC_TESTSELECTCOMBO, CB_SETCURSEL, 0, 0);
test_handle_joychange(hwnd, data);
/* Set the first joystick as default */
SendDlgItemMessageW(hwnd, IDC_TESTSELECTCOMBO, CB_SETCURSEL, 0, 0);
test_handle_joychange(hwnd, data);
thread = CreateThread(NULL, 0, input_thread, (void*) data, 0, &tid);
}
thread = CreateThread(NULL, 0, input_thread, (void*) data, 0, &tid);
}
break;
......@@ -1079,20 +1073,15 @@ static INT_PTR CALLBACK ff_dlgproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lp
case PSN_SETACTIVE:
refresh_ff_joystick_list(hwnd, data);
if (data->num_ff > 0)
{
DWORD tid;
data->stop = FALSE;
/* Set the first joystick as default */
SendDlgItemMessageW(hwnd, IDC_FFSELECTCOMBO, CB_SETCURSEL, 0, 0);
ff_handle_joychange( hwnd );
data->stop = FALSE;
/* Set the first joystick as default */
SendDlgItemMessageW(hwnd, IDC_FFSELECTCOMBO, CB_SETCURSEL, 0, 0);
ff_handle_joychange( hwnd );
SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_SETCURSEL, 0, 0);
ff_handle_effectchange( hwnd );
SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_SETCURSEL, 0, 0);
ff_handle_effectchange( hwnd );
thread = CreateThread(NULL, 0, ff_input_thread, (void*) data, 0, &tid);
}
thread = CreateThread(NULL, 0, ff_input_thread, (void*) data, 0, NULL);
break;
case PSN_RESET: /* intentional fall-through */
......
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