Commit eb4792a9 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Handle unsupported vertex buffer slots in better way.

D3D11 supports 32 buffers. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent b6a4b2f5
......@@ -1583,12 +1583,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11D
wined3d_mutex_lock();
for (i = 0; i < buffer_count; ++i)
{
struct wined3d_buffer *wined3d_buffer;
struct wined3d_buffer *wined3d_buffer = NULL;
struct d3d_buffer *buffer_impl;
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
&wined3d_buffer, &offsets[i], &strides[i])))
ERR("Failed to get vertex buffer %u.\n", start_slot + i);
{
FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
if (strides)
strides[i] = 0;
if (offsets)
offsets[i] = 0;
}
if (!wined3d_buffer)
{
......@@ -4415,7 +4421,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *ifa
wined3d_mutex_lock();
for (i = 0; i < buffer_count; ++i)
{
struct wined3d_buffer *wined3d_buffer;
struct wined3d_buffer *wined3d_buffer = NULL;
struct d3d_buffer *buffer_impl;
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
......
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