wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
Instead of using wined3d_texture_update_desc(). This is safe, because:
* ddraw never exposes wined3d textures directly, and always retrieves them
directly from wined3d when rendering.
* d3d8 and d3d9 (non-extended) will only resize buffers during a reset, and
resetting is forbidden if the application holds any references to the
backbuffers. RTVs are also replaced during a reset, so there is no concern
about retrieving the old RTVs from the device state.
* d3d9ex allows resetting while holding references to the backbuffers, but tests
(fixed by this patch) show that the backbuffers should in fact be recreated.
* dxgi forbids holding references to back buffers during ResizeBuffers(),
including indirect references via command lists or device contexts.
Showing
Please
register
or
sign in
to comment