Commit ec04b2e3 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Reduce nesting in texture2d_load_sysmem().

parent 14678ce7
......@@ -198,7 +198,6 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3
else
wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
if (src_location == WINED3D_LOCATION_DRAWABLE)
{
required_texture = src_texture;
......@@ -1655,8 +1654,7 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
WINED3D_LOCATION_RB_RESOLVED, dst_location);
return TRUE;
}
else
{
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
......@@ -1667,10 +1665,8 @@ BOOL texture2d_load_sysmem(struct wined3d_texture *texture, unsigned int sub_res
!(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB));
texture2d_download_data(texture, sub_resource_idx, context, dst_location);
++texture->download_count;
return TRUE;
}
}
if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
......
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