Commit ec25ca78 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Read format flags from the surface container.

parent 4451bf47
......@@ -128,7 +128,7 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
if (depth_stencil)
{
DWORD format_flags = depth_stencil->resource.format_flags;
DWORD format_flags = depth_stencil->container->resource.format_flags;
if (depth_stencil->current_renderbuffer)
{
......@@ -3186,12 +3186,12 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
{
/* Disable blending when the alpha mask has changed and when a format doesn't support blending. */
if ((old->alpha_size && !new->alpha_size) || (!old->alpha_size && new->alpha_size)
|| !(target->resource.format_flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
|| !(target->container->resource.format_flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHABLENDENABLE));
/* Update sRGB writing when switching between formats that do/do not support sRGB writing */
if ((context->current_rt->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)
!= (target->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
if ((context->current_rt->container->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)
!= (target->container->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE));
}
......
......@@ -359,7 +359,7 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
{
const struct wined3d_format *format = surface->resource.format;
unsigned int format_flags = surface->resource.format_flags;
unsigned int format_flags = surface->container->resource.format_flags;
SYSTEM_INFO sysInfo;
BITMAPINFO *b_info;
int extraline = 0;
......@@ -665,7 +665,7 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
if (pow2Width > surface->resource.width || pow2Height > surface->resource.height)
{
/* TODO: Add support for non power two compressed textures. */
if (surface->resource.format_flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_HEIGHT_SCALE))
if (surface->container->resource.format_flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_HEIGHT_SCALE))
{
FIXME("(%p) Compressed or height scaled non-power-two textures are not supported w(%d) h(%d)\n",
surface, surface->resource.width, surface->resource.height);
......@@ -752,7 +752,7 @@ static void surface_unmap(struct wined3d_surface *surface)
if (surface->container->swapchain && surface->container->swapchain->front_buffer == surface->container)
surface_load_location(surface, surface->container->resource.draw_binding);
else if (surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
else if (surface->container->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
FIXME("Depth / stencil buffer locking is not implemented.\n");
}
......@@ -780,8 +780,8 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
TRACE("dst_surface %p, dst_location %s, dst_rect %s.\n",
dst_surface, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect));
src_mask = src_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
dst_mask = dst_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
src_mask = src_surface->container->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
dst_mask = dst_surface->container->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
if (src_mask != dst_mask)
{
......@@ -1279,7 +1279,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
surface_get_memory(surface, &data, dst_location);
if (surface->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
if (surface->container->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
{
TRACE("(%p) : Calling glGetCompressedTexImage level %d, format %#x, type %#x, data %p.\n",
surface, surface->texture_level, format->glFormat, format->glType, data.addr);
......@@ -1568,8 +1568,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
src_format = src_surface->resource.format;
dst_format = dst_surface->resource.format;
src_fmt_flags = src_surface->resource.format_flags;
dst_fmt_flags = dst_surface->resource.format_flags;
src_fmt_flags = src_surface->container->resource.format_flags;
dst_fmt_flags = dst_surface->container->resource.format_flags;
if (src_format->id != dst_format->id)
{
......@@ -2513,7 +2513,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags)
{
const struct wined3d_format *format = surface->resource.format;
unsigned int fmt_flags = surface->resource.format_flags;
unsigned int fmt_flags = surface->container->resource.format_flags;
struct wined3d_device *device = surface->resource.device;
struct wined3d_context *context;
const struct wined3d_gl_info *gl_info;
......@@ -3988,7 +3988,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
&& (surface->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
......@@ -4004,7 +4004,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
&& (!srgb || (surface->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
......@@ -4578,13 +4578,13 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
src_map = dst_map;
src_format = dst_surface->resource.format;
dst_format = src_format;
dst_fmt_flags = dst_surface->resource.format_flags;
dst_fmt_flags = dst_surface->container->resource.format_flags;
src_fmt_flags = dst_fmt_flags;
}
else
{
dst_format = dst_surface->resource.format;
dst_fmt_flags = dst_surface->resource.format_flags;
dst_fmt_flags = dst_surface->container->resource.format_flags;
if (src_surface)
{
if (dst_surface->resource.format->id != src_surface->resource.format->id)
......@@ -4599,7 +4599,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
}
wined3d_surface_map(src_surface, &src_map, NULL, WINED3D_MAP_READONLY);
src_format = src_surface->resource.format;
src_fmt_flags = src_surface->resource.format_flags;
src_fmt_flags = src_surface->container->resource.format_flags;
}
else
{
......@@ -5238,9 +5238,11 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
|| src_rect.bottom - src_rect.top != dst_rect.bottom - dst_rect.top);
convert = src_surface && src_surface->resource.format->id != dst_surface->resource.format->id;
dst_ds_flags = dst_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
dst_ds_flags = dst_surface->container->resource.format_flags
& (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
if (src_surface)
src_ds_flags = src_surface->resource.format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
src_ds_flags = src_surface->container->resource.format_flags
& (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
else
src_ds_flags = 0;
......@@ -5457,7 +5459,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
else
surface->surface_ops = &surface_ops;
if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE, container->resource.gl_type,
if (FAILED(hr = resource_init(&surface->resource, device, WINED3D_RTYPE_SURFACE, WINED3D_GL_RES_TYPE_COUNT,
format, desc->multisample_type, multisample_quality, desc->usage, desc->pool, desc->width, desc->height,
1, resource_size, NULL, &wined3d_null_parent_ops, &surface_resource_ops)))
{
......
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